Ouya CEO Stumbles on Multiplayer at Launch Comments, Company Backtracks

An interesting story on The Verge quoting Ouya CEO Julie Uhrman reported that the $99 Android-based home console set to launch in June (for those who didn't back its Kickstarter crowd funding campaign) would not have multiplayer capabilities at launch. Obviously this message was not well received by the gaming community and the company quickly clarified it's CEO's statement saying that it was a mistake. First, Uhrman comments:

"Uhrman spoke with The Verge's Joshua Topolsky at SXSW Interactive today, explaining that certain online features like leaderboards and multiplayer achievements won't be ready for Ouya's public launch in June. The console will be focused on local multiplayer gaming at launch, with Uhrman saying, 'I think Ouya is going to bring back couch play.'"

Well it turns out that Uhrman misspoke when she told The Verge that particular bit of wisdom.

But a subsequent update to the story (which we found on Polygon) walked back the whole "no multiplayer at launch, the return of couch play" comments from Ouya's CEO.

"We will definitely be supporting online multiplayer – developers just need to build in the functionality," said an unnamed Ouya representative.

We'll give Uhrman the benefit of the doubt on this one – perhaps she thought something along the lines of "Ouya supporting some kind of centralized multiplayer hub" at launch…

Source: Polygon


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