The Entertainment Software Association (ESA) claims that its Video Game Voters Network has reached 500,000 members. In a press release issued today the trade group representing the interests of the video game industry and the owner of the ESRB says that its membership has "doubled in size" over the last three years.
"As the prevalence and influence of computer and video games in our society has grown, so too has the dedicated membership of VGVN," said ESA senior VP of communications and industry affairs Rich Taylor.
"These highly engaged members make their voices heard in government offices across the country, educating officials about video games' positive impacts and advocating for policy issues affecting game creators and consumers."
The ESA launched the VGVN in 2006 as "place for American gamers to organize and defend against threats to video games by registering to vote and letting Congress know how important this issue is to the community."
While I applaud the ESA's efforts, I wish that it stood up for consumers beyond laws that affect the video games industry in the U.S. Issues like digital rights management, restrictive laws against copyright like SOPA and PIPA, consumer-unfriendly laws already in place like the DMCA, unfair EULAs and TOS's from game developers and publishers, and many other issues could use some attention. All of these things are in their wheelhouse, after all.