Nvidia: Current-Gen Consoles Barely Have Enough Power to Beat Mobile Devices

Nvidia's Senior vice president of content and technology, Tony Tamasi says that the next wave of mobile devices (we assume using Nvidia technology) will outperform current generation consoles. He goes so far as to say that current generation systems like the Xbox 360 and PS3 can barely hold an edge over today's Tegra 4 powered devices.

"The PS3 and Xbox 360 are barely more powerful than mobile devices," he told Bit-tech. "The next click of mobile phones will outperform [them]."

Tamasi was wise in not mentioning next-generation consoles in the pipeline like the PS4 and whatever Xbox console Microsoft plans to release.

He also didn't mention Nvidia's upcoming Shield gaming device either…

Source: Bit-Tech by way of Destructoid



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  1. 0
    Zen says:

    Sadly the people making the Ouya have already stated there will be a new one coming every year as they want to follow the mobile markets style as well which really kills it for me.  It may only be $99, but after 3 or 4 years you will have those things just laying around like junk while you transfer from one system to the next so you can play that years games if developers don't have to skip years to put out fuller games as it is. (http://www.engadget.com/2013/02/07/ouya-annual/).  

    And if your hardware target is changing every year and larger games like Tomb Raider took upwards of 5 years to make.  5 "generations" of their hardware would pass.  

  2. 0
    Infophile says:

    This is related to a similar problem with designing for phones: There isn't a solid standard of what you can expect a phone to do. For consoles you have essentially five hardware specs out on the market (possibly up to six if Ouya does well, and counting portable systems here). You can design for one of them, or a couple, and you can be sure that everyone with one of the consoles will have exactly the same experience. This means you can push right up to the edge of what the hardware is capable of, knowing that the systems can handle it.

    With phones, no such luck. If you want it to be playable on phone X, then phone Y is wasting its power, and phone Z will struggle with it. You have to make compromises to allow it to run on vastly-different hardware configurations, and this can hurt the end product.

    Now, this is potentially a solvable problem, if a few companies manage to corner the market between them, and technological advances begin to slow down… but that's a big if. You could say the same thing for PC with respect to gaming, but in 30 or so years of PC gaming, we've only gotten further from that point.

  3. 0
    E. Zachary Knight says:

    The sad thing is that there are a lot of mobile users who expect every hardware and software developer to jump on every latest tech. For example, the Ouya was announced as using the Tegra 3. As soon as that was in the open, people started to complain that it wasn't using the Tegra 4, which hadn't even been released to the public yet.

    Frustrating to no end.

    E. Zachary Knight
    Divine Knight Gaming
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  4. 0
    Zen says:

    I see two problems.  One is Nvidia is being pushed out of most of the gaming consoles so of course they are pushing that they are weaker.  Two is that while these phones are increasing in power because of such a crazy turn around from phone to phone, the publishers and developers aren't really taking advantage of this power before they jump to the next item.  My Android tablet came out along with the Tegra 2 and was putting out some pretty nice power for itself, but a bunch of the promised games were quickly changed to support for Tegra 3 because that was announced as coming soon…right after Tegra 2 was out.  Now that Tegra 3 is here, they are already pushing for Tegra 4.  And while I was looking this up I am seeing their announcements and plans for all the way up to Tegra 6. People complain that consoles take so long in their turn around, but we get to see developers actually learn and use what they have instead of just moving to the next big thing each few months and we hope our device can support it for more than a year or less.

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