IndieCade announced today that it is now accepting game submissions from independent game artists, creators, and designers. Those interested in getting in on this indie game competition can submit interactive media of all types for the 2013 International Festival of Independent Games through the IndieCade website. Works-in-progress submissions are also encouraged.
Games will be selected by a large international jury comprised of game writers, professional designers, artists, and the media. Finalists will be showcased at the annual IndieCade Festival, Oct. 3 – 6, 2013, featured on IndieCade’s website and promoted via social media. Games that gained exposure at IndieCade before their release include: Skulls of the Shogun, The Unfinished Swan, Johann Sebastian Joust and Fez.
Games submitted before May 15, 2013 will be taken under consideration for a place in IndieCade’s booth at E3. IndieCade will be accepting game submissions through May 31. Late submissions will be accepted from June 1 to June 30 for an additional processing fee.
This year’s conference will be co-chaired by game designers Brenda Romero (Def Jam: Icon, Playboy: The Mansion, Dungeons & Dragons: Heroes), Chaim Gingold (Spore and 2011 IndieCade finalist for Geobook) and John Sharp (Associate Professor of Games and Learning in the School of Art).
Game developers selected as finalists will receive two VIP all-access tickets to IndieCade 2012, including admission to the awards celebration and all VIP receptions and social events. All teams who submit a game will receive a main festival pass and are eligible for participation in IndieCade’s IndieXchange, a day long program offering developer-focused workshops, master classes in addition to one-on-one meetings with potential funders and publishers.
For more information, check out www.indiecade.com.