IGDA Reveals New Guidelines for Future Industry Events

In a blog post republished by Gamasutra, IGDA head Kate Edwards finally takes the controversy over their Game Developers Conference party head-on and promises that the group dedicated to all game developers will be more vigilant in what it allows at its events and how it will react when it is participating in or at a third-party event.

Edwards lays out six extensive ground rules for the IGDA:

– IGDA will no longer focus on parties – instead it will host networking events that provide an atmosphere where networking opportunities can be fully realized.

– IGDA events will always encourage inclusion and diversity and hopes its members will reach out to IGDA executives directly when they encounter something they consider inappropriate.

– The IGDA promises to be more vigilant when choosing partners for events going forward. When choosing a partner, they will "attempt to have comprehensive oversight of the entire event’s content from end-to-end."

– The IGDA recognizes "local cultural differences" amongst its global chapters, meaning that they have the right to host a "party" instead of a "networking event." The still expect chapters to uphold the IGDA’s values of inclusion and diversity, regardless of the type of event and locale.

– For events not associated with the IGDA, the group plans to form a membership advisory group that will draft recommendations for how game industry companies and organizations can be more inclusive and stage productive events, while still remaining fun. These recommendations will be voluntary.

– Finally, IGDA leaders will not take part in events that they deem inappropriate, though they will save their concerns and complaints for those hosting the event and not air their grievances in the public. Edwards believes that companies are more responsive when approached this way.

Edwards closes by saying the following:

"The IGDA exists to support the needs of developers and advocate on their behalf. In the big picture, conference parties are a small aspect of our greater growth and professional development, but they’re a flashpoint for demonstrating values that are either oppressive or progressive."

"Our humanity makes us prone to mistakes, but that does not diminish our resolve to be a force of change."

Source: Gamasutra



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