Bethesda’s Peter Hines: Day-One DLC Debate Stems from Consumers’ Lack of Understanding the Development Process

Bethesda VP Pete Hines thinks that the debate about the acceptability of day-one DLC  comes from a misunderstanding from consumers on how the development process works. Speaking to OXM, Hines said that with most big budget games development of new content would stop a long time before the title’s actual release.

"I think there is [a misunderstanding], at least among a certain segment of the gaming audience," he said.

He also told the publication that there is a long gap between creative work being done and the game being finished, so it makes sense for artists and designers to work on DLC, rather than do nothing.

"I don't think they quite understand the development process and the point at which you have to stop making the game and you have to finish the game. So, the content people stop making new content a fair amount of time before it ships; it's not like in the old days when it was like the day before or a week before."

"There's a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they're not making a new anything for a long time, and you have creative people who are used to creating – so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?"

Hines went on to say that consumers and developers should just do what they think is right when it comes to day-one DLC. If developers see a need for it they should make it, and if consumers think it is unfair because it is already on disc, then they shouldn't buy it.

Source: Develop

 

 

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