Andrew Eisen: For Everything But Wii U

Andrew Eisen obsesses over all the games that aren't coming to the Wii U in his latest video. Will he be able to name 50 games not coming to the Wii U (that are coming to other platforms)? Will his sister be able to name just one title that is coming to the Wii U and one other platform and not on another? Will Andrew's head explode by the end of this video? Watch it and find out!

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  1. 0
    Infophile says:

    Yeah, no single reason is going to account for every game. Some games are being released for the PS3 and XBOX 360, but not the Wii U (which is at least as powerful), so the tech itself isn't everything either. Someone inside Nintendo might have a better idea, but speculating from the sidelines is all we have right now.

  2. 0
    E. Zachary Knight says:

    I don't disagree wtih you. However, I would like to add, that a lot of these games were in preproduction in plenty of time to get a Wii U version going. They had the benefit of pre release analysis that you describe for the PS4 and 720. However, they chose to ignore Nintendo, probably for the same reason they ignored them for the Wii. Because it was "last years tech". Or some such nonsense.

    I seriously doubt that Nintendo was just sitting around waiting for developers to come to it. That would be an incredibly stupid way to run a console business.

    E. Zachary Knight
    Divine Knight Gaming
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  3. 0
    Infophile says:

    That's a fair point. A lot of this is an oversimplification of what's going on. There are a few more factors likely at play here:

    1. There's a difference between releasing games for a system that hasn't launched yet and a system that has launched but hasn't sold many units. In the former case, developers rely on projected sales numbers for the system (and if they have a killer app on their hands, they factor in that they're game might push more sales as well), while in the latter case, they look at the current number of consoles on the market (and as before, if they have a killer app, they'll factor in additional sales for it).

    Given how many people owned Wiis, Nintendo was in a good position to get a good launch line-up for the Wii U, as there was reason to project good sales numbers based on the success of the Wii (and ignoring Nintendo's poor marketing of the Wii U). This didn't happen however, which leads to point…

    2. Nintendo has a bad history with courting third-party developers. Look through Nintendo's history. When was the last console which had a strong line-up of third-party games? Depending a bit on your definition of "strong," you'll most likely end up looking all the way back to the SNES, which was back when neither Sony nor Microsoft had even entered the console business. But third parties jumped ship when the N64 came around (over a series of boneheaded decisions from Nintendo), and Nintendo never made it a high priority to lure them back. This allowed Sony and Microsoft to build up better relationships with them over time, making third-parties more likely to plan launch games with them. This was compounded by the fact that in the latest generation, the Wii's specs were so different from the PS3 and XBOX 360 that it often came down to a choice to program for the Wii, or for both the PS3 and XBOX 360, and the latter almost always won out.

    This is all just my interpretation, of course. There's a lot of behind-the-scenes info I'm not privy to which might also explain things, such as how easy it is to program for the Wii U or port to it, how much it costs to sell on each console, etc. And of course, I could just be talking out of my ass here.

  4. 0
    Keegs79 says:

    Its crazy when Nintendo said they were going to focus hard on getting third party games to their system. Either that was all talk or they have been just horrible at attempting to get any of those games. Nintendo just like last generation have the same problem again.

  5. 0
    Infophile says:

    The problem is the Wii U's low install base. Too few people own one, so developers don't see the profit in porting their games to the Wii U. The fact that too few people own one can be attributed mostly to Nintendo, who failed at marketing the Wii U (they've admitted as much), and who also released it without any killer apps to drive purchases (Even this long after it being released, there isn't so much as a release date for their usual system-sellers: Zelda, Mario, Mario Kart, and Smash Bros.).

  6. 0
    hellfire7885 says:

    Eh, much as I like the Wii U, this is a valid criticism, though this is more on the hands of game publishers than the console or even Nintendo itself.

  7. 0
    Conster says:

    Now I could make a comment about how 48 is a lot of games to ignore the Wii U, but then I'd be ignoring the more important matter.

    Is your sister single?

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