Even as the makers of the Ouya console (seem to) struggle to fill the orders of those individuals who backed them in their successful Kickstarter crowd-funding campaign (to the tune of $8.3 million), the company behind the Android-based console announces that they have secured $15 million in venture capital financing and that it will move its retail release from early to late June. The $15 million in funding is from Kleiner Perkins Caufield & Byers (KPCB), the Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.
Speaking to Polygon this morning after announcing the financing deal, Ouya CEO Julie Urhman said that the additional money will be used to support developers and help the company meet greater than expected demand at retail.
"When we first went out and started talking to venture capitalists, we believed that there was a market for an open game console that was inexpensive and beautifully designed," Urhman said this morning. "We believed gamers would come. We believed developers would bring content. And we already had a lot of support from developers. But you still don't know. The flip side of that is to take it to Kickstarter and say, 'Here is this dream, and if you want it, we will build it.'"
As part of the funding, former Electronic Arts COO and KPCB general partner Bing Gordon will join Ouya's board of directors.
In a separate discussion with Joystiq, Urhman said that the company is working on fixing problems with controller issues. Some of the buttons on controllers shipped to early adopters can get stuck underneath its faceplate. She claims the problem has already been fixed and is being implemented in production.
"I don't know what the exact millimeter is, but we've increased the size just a little bit, so now the buttons don't stick under it," she told Joystiq this morning. "We made that change very early so all the units are being produced with those larger button holes."
The corrected controllers will ship alongside Ouya's retail launch units, but the company is also taking care of Kickstarter backers who have had problems with controllers as well.
As for the retail release date – it has been pushed from June 4 to June 25.