SimCity Update 4 Turns Some Disabled Features Back On

May 23, 2013 -

A brand new update to EA's always-online city management game SimCity finally turns on some features that were turned off during the game's launch due to wide scale instability and connectivity issues. With those problems behind them, developer Maxis has been focusing on new content, and tweaking the game to make it run as smoothly as it can.

The updated turns three features (most notably online leaderboards for regions that don't currently have them) back on, adds a bunch of new features and content, and fixes a handful of bugs, glitches and other quirky things within the game.

You can find out all of the changes from Update 4 in the patch notes or check them out below:

•New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
•New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
•New: Your current server will now be shown in the options menu.
•New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
•Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
•Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
•Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
•Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
•Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
•Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
•Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
•Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
•Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
•Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
•Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

Source: Blue's News

 


Comments

Re: SimCity Update 4 Turns Some Disabled Features Back On

Not touching it..... might touch Star craft when it hits 20$ tho.


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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http://zippydsm.deviantart.com/

Re: SimCity Update 4 Turns Some Disabled Features Back On

Still always-on?  Then you haven't fixed a damn thing.

 

Andrew Eisen

Re: SimCity Update 4 Turns Some Disabled Features Back On

Excuse me, good sir, but did you not see the announcement that leaderboards have been reinstated? Are you insane?

 
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