While there has been much debate just how effectively Microsoft can put certain functions of Xbox One games on the cloud, Xbox One will support cloud technology and according to OXM, Xbox incubation and prototyping group manager Jeff Henshaw says that the cloud will provide developers with the CPU and storage equivalent of three extra consoles.
That's quite a lofty claim and one Microsoft might regret later on down the road if the console has technical troubles at launch. Henshaw goes on to claim that this will allow developers to create larger, persistent worlds for Xbox One users.
"We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We’re doing that flat out so that any game developer can assume that there’s roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players."
Another story on Stevivor quotes Xbox Australia spokesperson Adam Pollington, who claims that the Xbox One would be "40 times greater than the Xbox 360 in terms of processing capabilities" when using the cloud.
"Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]," said Pollington. "If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go."
"I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console," he added.
It will be interesting if this is true, but we're concerned that any game too dependent on the cloud is also heavily dependent on bandwidth and internet connectivity issues. In other words, will we get the kind of performance from games on Xbox One that we got from SimCity and Diablo III at launch?