Microsoft Boasts About the Power of Cloud Computing on Xbox One

While there has been much debate just how effectively Microsoft can put certain functions of Xbox One games on the cloud, Xbox One will support cloud technology and according to OXM, Xbox incubation and prototyping group manager Jeff Henshaw says that the cloud will provide developers with the CPU and storage equivalent of three extra consoles.

That's quite a lofty claim and one Microsoft might regret later on down the road if the console has technical troubles at launch. Henshaw goes on to claim that this will allow developers to create larger, persistent worlds for Xbox One users.

"We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We’re doing that flat out so that any game developer can assume that there’s roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players."

Another story on Stevivor quotes Xbox Australia spokesperson Adam Pollington, who claims that the Xbox One would be "40 times greater than the Xbox 360 in terms of processing capabilities" when using the cloud.

"Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]," said Pollington. "If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go."

"I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console," he added.

It will be interesting if this is true, but we're concerned that any game too dependent on the cloud is also heavily dependent on bandwidth and internet connectivity issues. In other words, will we get the kind of performance from games on Xbox One that we got from SimCity and Diablo III at launch?

Source: VG247


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  1. 0
    Imautobot says:

    Maybe when the US has a broadband infrastructure that rivals that of South Korea, then maybe I'll put some faith in always connected technology.  Unfortunately, we live in the real world where there are no guarantees of connectivity, and that personally makes me uneasy.  Good luck with your failure Microsoft, I'm not buying.

  2. 0
    Brosch91 says:

    The Cloud is a great idea and all, I get that. But at this point in time we are not ready for cloud computing to be brought to every living room. We still have slow internet everywhere, we have bandwidth caps, and some Americans still don't even have high-speed internet because their area only has dial-up! We just aren't ready for a sort-of always on console yet. It's all fun & games until you go over your bandwidth cap

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