EA Sports: Ignite Engine Has to Be Adjusted for PCs

June 18, 2013 -

If you are a PC owner that enjoys playing EA Sports titles like FIFA, then I have some sad news for you: you won't be playing the latest editions of these games. You'll be weeping alongside Wii U owners who also have been told that EA Sports titles are not available to you. The reasoning behind this, according to EA? Most of your PC rigs are just not powerful enough to handle EA's new Ignite Engine - the technology that was touted during EA's E3 press event being used to develop PS4 and Xbox One sports titles. EA does make it sound like the situation with PCs is a temporary one, at least.

EA Sports executive vice president Andrew Wilson has confided in Polygon that the lack of PC support is because most current PCs can't run the engine. While this might sound like a valid excuse it seems unimaginable considering that the company is bringing plenty of non-sports titles from the next generation to PCs including Battlefield 4. Is EA actually saying that the engine powering its sports games is more powerful that the engine DICE is using to make Battlefield 4? Apparently. House also says that when they released FIFA 11 way back in 2010 most PCs couldn't run the game and EA expects a similar problem with the latest game.

"Even though there were some PCs on the marketplace that could run that engine, the lion's share of PCs on the marketplace could not," said Wilson. "And the majority of the gamer base that was playing the game on PC did not have a PC spec that would work with that."

Wilson went on to say that Ignite is built for the "closed and stable hardware" of the Xbox One and PlayStation 4, not the "open hardware" of an average PC.

"There needs to be some adjustment in terms of how EA Sports Ignite works to facilitate the open nature of PC architecture, rather than the closed nature of console architecture," he said. "So could I see the potential for EA Sports Ignite to make it to PC in the future? Yes, I think it's possible, but a couple of things need to happen."

Source: GII

 


Comments

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

and nothing of value was lost…

岩「…I can see why Hasselbeck's worried about fake guns killing fake people. afterall, she's a fake journalist on a fake news channel」

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

Does that mean that my beast of a PC won't be able to handle installing the same $60 game over and over again?! Oh noes!

(Is EA the king of BS excuses or what?! lol)

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"For every complex problem there is an answer that is clear, simple and wrong." -H.L.Mencken

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

I was just looking at the specs on the processor (arn't many yet) and the AMD APU is a CPU with an SoC /shared processor GPU for 'low power consumption desktops'  Are they trying to say a low power next-gen desktop chip is actually that much more powerful than a current gen graphics card?  On top of that the 'closed and stable' argument can be tossed out the window, the differences between programming games for an x86-64 console and an x86-64 PC are going to be surface-level at best if done right.  The drivers for both should handle hardware calls to the GPU making porting a matter of library differences and mostly just interfacing with proper inputs.  I don't really see what the whole kerfuffle is about.  This is why XNA worked great, and the 360/PC aren't even the same architecture, proving that you can have the library handle the majority of the porting process behind the scenes.

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

"The reasoning behind this, according to EA? Most of your PC rigs are just not powerful enough to handle EA's new Ignite Engine"

Not that I would lose any sleep over missing out on a sports title but is EA out of their minds? My specs are:

GPU: EVGA GTX 780 (Overclocked)
CPU: Core i7 2600k (Overclocked to 4.2Ghz)
RAM: 16GB DDR3 @ 1866Mhz
STORAGE: 1 128GB SSD and 1 2TB HDD.

You mean to tell me that those specs are "weaker" than the PS4 and Xbox One and cannot handle the so called "Ignite" engine? If that's the case, then why does the Unreal 4's "Elemental demo" look far better on PC's than consoles? I think EA is just trolling PC gamers yet again or they are referring to "mid-range" PC's being too weak thereby alienating all but those such as myself who have higher end rigs.
 

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

GeForce GTX 590
i7 970 Core
and 6gb of ram

I am not buying a ps4 or a xbox one. I have gone PC.

So i guess EA gets none of my money.
 

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

Did EA really need an excuse to not put a sports game on PC which hasn't seen an NFL game since 2008? FIFA 11 ran at 110fps on an Intel Core 2 Duo T9600 + Nvidia GTX260M laptop for me. If their concern is ultrabook owners with i5U's, they're marketing to the wrong crowd. Additionally, EA's words on this matter go in one ear and right out the other for me considering that the PS4 and XB1 are nothing more than x86 boxes with a custom OS and a walled garden.

 

Edit: Before I forget to mention it, Steam's own hardware survey nullifies EA's claims.

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Papa Midnight

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

I think the very fact that you are incredulous about Battlefield 4 vs FIFA is that reason why.

Shooter fans know what hardware they need to play, and prepare accordingly.  Perhaps sport fans tend to have lower systems on average?

Re: EA Sports: Ignite Engine Has to Be Adjusted for PCs

gotta figure, the sports fans are usually the ones with one game BESIDES the latest sport title of their choosing, and often have a dedicated console for that purpose alone.

Not entirely the most tech savvy crowd for the most part.

 
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