John Carmack: id Software ‘Extremely Unlikely’ to Develop for Wii U, 3DS, and PS Vita

We are sorry if you were watching the live stream of id Software genius John Carmack from QuakeCon this week and hoping that he'd have nice things to say about Wii U and 3DS, because that didn't happen. Instead Carmack delivered some sad but predictable news on the possibility of id Software developing games for Nintendo's platforms.

In his keynote speech at QuakeCon Carmack said that it is "extremely unlikely" that id Software would pursue software development for the Nintendo 3DS or the Nintendo Wii U. He also singled out Sony's PS Vita as a platform the company is not focusing on. His main reason for skipping these platforms? He puts it on these platforms not getting the kind of publisher acceptance and adoption rates to make them viable.

"I always thought that the Wii U and Vita would be great targets for Doom 3: BFG Edition," Carmack said. "We should be able to bring that over directly, but [the platforms have] generated nothing for us on the publishing side of things, because they're somewhat marginalized platforms."

"Clearly there's a difference on the handheld platforms," Carmack continued. "While the 3DS is doing okay, the Vita's really not doing particularly well."

Carmack went on to say that he would love to develop games for the 3DS and other platforms.

"I'd love to be able to develop on the 3DS and some of the other small platforms," Carmack said. "I'd like to see the games show up on the Vita or the Wii U, just to play with some of the characteristics they've got there, but it's extremely unlikely to happen. There's a finite amount of time and only so many things we can focus on."

Carmack also singled out Microsoft's Kinect peripheral for offering "fundamentally a poor interaction."

"The technology absolutely has a future, and Microsoft is pushing it hard and they've done a lot of excellent research with it," Carmack continued. "But I'm still not completely convinced that's the cornerstone of their next gaming platform."

Finally Carmack said that smaller platforms like Ouya are just not having that big of an impact right now.

Source: Joystiq

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  1. 0
    IanC says:

    I dont think this has anything to do with ID though. ID supported the DS for example.

    Its due to upper management at ZeniMAx not supporting the system. ID cant release games for a platform if the higher ups dont want them to.

  2. 0
    Zen says:

    True, but versions of Doom and Wolfenstein were out on the SNES at least.  GBA was basically a portable SNES so it could handle it.  Now they did make the Doom RPG on simple cell phones as well so power isn't everything.  

    Carmack was pretty clear that he wanted to make something for the 3DS and the Wii U, including bringing the latest release of Doom 3 (for Wii U and Vita) but the publisher said no even though he thought they could do interesting things with the hardware.  

  3. 0
    Wymorence says:

    This is about as surprising as breaking a leg after falling feet first onto a road from 40 feet up IMO… Carmack's always been about as bleeding edge as he can possibly get with his engines, so it was pretty unlikely to begin with that the handhelds or the weaker of the Main 3 consoles (graphically and power-wise) would ever see any of their new games.

    I mean, the original Doom came out in late 1993 and wasn't really playable on any of Nintendo's handhelds until the GBA in 2001.

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