Batman: Arkham Origins for PC to Use Steamworks

Warner Bros. has confirmed with IGN that the PC version of Batman: Arkham Origins will use Valve's Steamworks for its multiplayer and achievements, distancing itself from Microsoft's Games for Windows Live service. Microsoft announced last week that it planned shut down the marketplace portion of the service at the end of this month. While it will continue to support those games that currently use the Games For Windows Live service, new titles will not be added going forward, from what we can tell.

Despite not offering any multiplayer modes, Batman: Arkham Asylum and Batman: Arkham City both used GFWL for achievement tracking. Like a number of other titles that use GFWL, the games had their fair share technical issues during installation and when saving the game. Arkham Origins is the first game in the series to feature a multiplayer mode.

The game is set for release simultaneously on PC, Xbox 360, PlayStation 3, and Wii U October 25.

Source IGN


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  1. 0
    GrimCW says:

    For the most part I didn't have any issues with it myself either.
    But as the other person here said, the update design was just bad.

    Also bad was that it often tied your saved games to an account and folder.

    If the account AND folder for that account weren't EXACTLY the same, it'd damage the saves and make them useless.

    Even something as small as an update could break this, or having to relogin for some reason. No real idea what would trigger it, but it happened way to often. It also tied the saves to the online account no less. Sure you could play offline, but not with your online saves, even though there is no cloud for them. Surprisingly not all games had this, but most did.

  2. 0
    Wymorence says:

    Never had a problem with it myself really, just really, really stupid ideas implemented in certain areas that drive you insane.

    Forcing you to boot a game up to find out that GFWL is out of date and needs an update (which then requires you to quit the game in order for the update to complete)? Bad planning. Forcing you to download updates pretty much one at a time only if you've missed a few (restarting the game and quitting each time)? Horrible planning. Somewhat confusing HUD design (why couldn't they just make it full screen like Steam's instead of this bar that slides down from the top of the screen?), bulky design, and a lack of any real use outside of being a DRM just drove me away from it.

    Yes it has a store as well (well, HAD), but honestly how many people will actually admit to using it when you could get far better deals from Steam on the same products?

  3. 0
    MaskedPixelante says:

    Once again I find myself asking "am I the only person who had no problems with Games for Windows Live outside of developers being lazy with its integration?"

  4. 0
    hellfire7885 says:

    I'll admit I'm not sure how it'll work, but if the multiplayer is competitive, I would rather not get beaten because I was searching for something on my gamepad screen.


    Granted I do want to see more online multiplayer o nthe Wii U, would be double ice if Virtual Console games could use it.

  5. 0
    GrimCW says:

    Think with dollar signs in your eyes, its still money in their pocket regardless, and thats all they see. Business mentality, override all sensibilities with greed, and then look at it again. Major sales still made on launch, a few initial lost, but still paying later. So nothing really lost in the end since they probably wouldn't have bought it on release anyways.

    Bought now or later it makes no difference as long as they're getting money.

    You claim to be not wanting to pay the full price over the Wii U's gimped version, yet you intend to buy it anyways on another platform.
    That speaks in business terms that you didn't want the Wii U version anyways since that version now sells less while another one sold more.

    Also, usually the STORE takes the hit on the sales, WB isn't losing anything. As far as they're concerned the keys were paid for when Valve bought them for sale, so they're getting their money regardless.'not having to pay for physical copies, shipping packaging, and the half dozen+ employees it'd take to run a normal shop saves them a TON overall. A savings that Valve actually passes along.

    A more effective method of boycott would be to buy the USED version second hand from Gamestop or EBay and play it on your Wii U console.
    This shows the game as played on the console (increases that consoles played numbers), but a lost sale to the company (in that they didn't get the extra cash from the second sale), hence they fear used game sales so much.

  6. 0
    jedidethfreak says:

    Giving WB MAYBE five bucks for a game I want versus 25 doesn't mean anything?

    I'm not going to buy the Wii U version BECAUSE THEY SCREWED IT UP.  Are you dense?

  7. 0
    GrimCW says:

    Buying it now or later won't make a difference to them if you buy it first hand at all…..

    kinda breaks the point of boycotting if you buy it anyways….

    And then getting it on a different platform.. even less sense, since that shows that you didn't want it on the Wii U anyways by raising the sales numbers on the other platform rather than increasing the one you want supported.

  8. 0
    Andrew Eisen says:

    Of course, the Wii U version is the only one that won't have multiplayer.

    EDIT: According to Amazon, the Wii U version is $10 less than PS3 and 360.  That's nice.  Of course, so is the PC version and it includes multiplayer.


    Andrew Eisen

  9. 0
    GrimCW says:


    maybe it won't lose my saves 2/3 of the way through the games 5 or more times before i can finally finish this one… ugh.. GFWL method for saves was ATROCIOUS….

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