Hotline Miami 2 ‘Sexual Assault Scene’ Pulled from Demo

A scene that contained "the shooting of a scene involving a sexual assault" has been removed from the demo for Hotline Miami 2, after public outcry. Dennaton Games' Denis Wedin tells Rock, Paper, Shotgun that the opening scene was not put in the game to disgust or alienate people, it was to point a finger at how Hollywood is handling horror movie remakes these days.

"We were really sad that some people were so affected by it, because maybe they had been through something like that of their own," Wedin says. "Maybe they had a terrible experience of their own that was triggered by the game. That was not intentional at all. We didn't add the scene just to be controversial. There is a meaning to these two characters. There's a lot more to them than just this scene."

The scene in questions features the main character in a film called the "Pig Butcher" on top of a terrified woman. Just after he drops is drawers the director of the faux film within the game yells "cut!"

Wedin goes on to say that a recent trend in horror movie remakes is to "take the next step up" and make them even more exploitative and gratuitously violent than the originals, just for the sake of being controversial. Hotline Miami 2's use of the scene was the developer's way of offering a commentary on this Hollywood trend .

The scene has been removed from the demo, but Dennaton hopes to refine the scene and its message for the full game.

You can hear more thought from the developer on this subject in his RPS interview.

Source: Joystiq


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  1. 0
    MechaTama31 says:

    See, to me, "You can talk about this but only if you do it in a way that me and people who agree with me approve of" is not a whole lot better than "You can't talk about this".  The way people get crucified for approaching a subject the "wrong" way has a chilling effect on others' willingness to address the subject at all.  If you don't like what they are saying on the subject, then counter it with your own take on the subject.  I'm sure you know that even when we are not talking about actual government censorship, these attacking, shaming, and silencing tactics have a real and damaging effect on people's freedom to speak.  They are just as reprehensible when used against people you disagree with as they are when used against people you agree with.  

  2. 0
    Sleaker says:

    Also I think it would have been nice to include the last line he was quoted as saying:

    "I respect people's comments and the fact that people voiced them. That's how they feel. Our scene made them feel this way, so we have to think about why and if there's something we can do to make it better. I don't think it's right to just say, 'You're wrong. You're just looking at it wrong.' That's not the way to go."


    This paints a much more even view of him rather than him seeming to paint it off as 'Someone who had been raped would feel badly about the game.'  It definitely is a great reaction, unlike, as he said some developers that just say "No you don't get it, it's there! You're an idiot for not seeing my artistic style!"

  3. 0
    Neeneko says:

    Sexual assault is not off limits, the problem tends to come with how writers often use sexual assault as a plot element and THAT being problematic.

    Though there is an element of shame in our culture where a significant percentage of the population wants sexual assault put back in the closet and not talked about, and those people tend to not want it depicted.  However, that is not out of sensitivity to victims, but shame of them.

  4. 0
    MechaTama31 says:

    What makes sexual assault so special that the entire subject is just off limits unless you want to be publicly flogged?  We don't shy away from depictions of war out of sensitivity for soldiers' traumas.  We don't avoid kidnapping plots because it might trigger a response from people who have been kidnapped or had a loved one kidnapped.  Bullying, torture, natural disasters, vehicle accidents, bombings…  There are a million things that might trigger a reaction in some people, but for the most part, we just keep on depicting them, and it's up to each person to be responsible for avoiding whatever it is that bothers them, or coping with it if they get exposed inadvertently.  Why should this be any different?  I don't see any rationale for treating one trauma as more worthy of protection than another, and it would be impossible (and incredibly boring) to have all media avoid all mention of anything that has traumatized anybody.

  5. 0
    Sleaker says:

    I don't think there's any other way to address this.  The only other way is to engage the crowd of people that have no interest in the game, but cry out against anyone attempting to talk about relevant subjects.  I see no problem putting Mature material in a Mature rated game.

  6. 0
    Neeneko says:

    While this is a better response then I have often seen, it still has a rather icky 'only broken people were offended' vibe to it…. kinda a nice way of saying 'if this bothers you, it is because there is something wrong with you, but we are sorry anyway'.


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