White Paper Details DDoS Attacks Aimed At and Coming From Online Gaming Communities

Distributed Denial of Service (DDoS) protection services company Prolexic issued a press release today detailing what it calls "the rampant problem of denial of service attacks within and from online gaming communities." These DDoS attacks are often fueled by rivalries, poor password security protocols and readily available DDoS tools, according to Stuart Scholly, president of Prolexic. The company released its findings in a new White Paper released today.

"DDoS attacks fueled by rivalries, poor password security protocols and readily available DDoS tools are widespread and harm gaming and non-gaming targets alike," said Stuart Scholly, president of Prolexic. "There are serious repercussions for every industry from denial of service attacks that feed off the explosive growth of online gaming infrastructures."

The white paper, put together by the Prolexic Security Engineering & Response Team (PLXsert) attempts to explain why DDoS attacks occur in online gaming communities; the history of DrDoS attacks in online gaming; DrDoS attack tools that use gaming servers – including Quake, Half Life, and Call of Duty – to attack non-gaming targets; the underground market for stressors, booters and other DDoS-as-a-Service tools that target online gaming communities; and a case study of a DrDoS attack against a financial services firm the company represents.

The white paper is available free of charge at www.prolexic.com/gaming.

 

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