Report: Developers Say PS4 50 Percent More Powerful Than Xbox One

If you want to fan the flames of a pending console war where fans and developers alike malign each other in the name of brand loyalty, then this Edge article on which console has more power will do the trick.

In it developers who are supposedly developing games for both systems say that the PlayStation 4 is technically faster than the Xbox One. Several anonymous "high-level game development sources" tell Edge Magazine that the PlayStation 4 is currently around 50 percent faster than the Xbox One. Several describe the difference in performance between the consoles as "significant" and "obvious."

For starters they say that memory reads on PS4 are 40-50 percent faster than Xbox One, and its ALU (Arithmetic Logic Unit) is about 50 percent faster too. Developers said that unoptimized platform-agnostics builds of their games can run at around 30FPS in 1920×1080 on PS4, and "20-something" FPS in 1600×900 on Xbox One.

"Xbox One is weaker and it’s a pain to use its ESRAM," said one developer.

Another anonymous developer said that "the hardware isn't locked," and that both companies are still working on graphics drivers for each console. They note that "the Xbox One is lagging behind in this regard."

Microsoft "has been late on their drivers and that has been hurting them," said one source. Another sources described Xbox One’s graphics drivers as "horrible." Developers who spoke to Edge expect that these drivers will continue to be improved before and after the systems launch.

One developer told Edge that Microsoft has one advantage over Sony's system: "Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster."

Interestingly enough, the developers Edge spoke to said that they would not go out of their way to support console specific features of each console such as the DualShock 4’s touch pad or Kinect.

"They really want us to make use of platform specific stuff to give their version a leg up over the other," said one source. "But unless there's a good design reason or incentive we rarely do."

Ultimately the takeaway from this Edge article is that – even if there is a vast difference in power – it's likely that consumers won't notice the difference between different versions of a particular title because most games will use platform-agnostic codebase.

You can read the entire Edge article here – be sure to read the comments as well, for some additional arguments on which system is more powerful.


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  1. 0
    Hevach says:

    It's a kind of ambiguous statement, too, since power isn't a linear thing with computers and there's a lot of ways you can compare.

    I remember last generation seeing claims like this that one system or the other was significantly more powerful, and there was truth in them if you only considered the limited aspects they were talking about. The actual products never bore out the supposed differences.

  2. 0
    locopuyo says:

    I have trouble believing this article as it conflicts with every other article I've read on performance between the two consoles.  Most stating the performance being extremely close and also hardware reports showing the hardware being extremely close. 

    I guess we'll just have to wait for real games to be shown or released with real sources instead of all this anonymous "they say" to know.  

  3. 0
    GrimCW says:

    Thats what i meant when i said that sony's support wasn't :/

    Just like with the PSP and Vita, Sony's lack of support all but slaughtered the PSP, and their continued lack for the PSV isn't helping it. KZM is awesome, but they need more exposure than the PS4 connectivity if its going to take any part of the market from nintendo.

    I mean really.. Up until more recent games I was regretting this thing, but Killzone Mercenary alone just up and made it justified… THIS is the "console in your hands" game i was thinking of when they advertised it! 

    Beautiful graphically, controls well, plays great, awesome MP, and really has a good feel.

    Even lacking the excessive aim assist of most titles on any console (and of course not on PC…) Making it feel much more like I'm playing rather than being led.

    For some reason I think Sony lost their way after the PS2, but MAY be making a come back just now… maybe.. I freaken hope so…. The Vita has SOOOO much potential that the 3DS won't be capable of scratching, but Sony needs to support it and stop whining about pirates.

  4. 0
    Sleaker says:

    Even though it was more powerful, the sentiment was it was difficult to program with, given what the notice is suggesting, it's both easier to develop with AND more powerful.  That's a double good for Sony, and Playstation development.

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