Ouya Changes Free the Games Fund Guidelines

September 19, 2013 - GamePolitics Staff

Android-based home console maker Ouya announced this week that it is making important changes to the way its Free the Games Fund works after it acknowledged that the program contained "too many loopholes" that could be manipulated by those who want to take advantage of the matching funds program. The $1 million promotion had offered to match the donations made to Kickstarter games that raised at least $50,000 in exchange for six month exclusivity to the system.

But a number of games that successfully qualified for the program by raising money via Kickstarter campaigns were called out by the community for large influxes of cash including Gridiron Thunder and Dungeons the Eye of Draconus.

As criticism continues to grow from the development community and from gamers, Ouya founder Julie Uhrman has admitted to problems with the fund, and updated its rules.

"The program isn't working," she said in a video update, above. "Regardless of my best intentions, there are just too many loopholes."

For starters, the project minimum has been lowered from $50,000 to $10,000.

"We heard you that $50k is too high," Uhrman said. "We wanted to make sure your games get made, so we lowered the goal. And, we know first-hand, that great games can be made for $20k or sometimes less."

The matching funds amount has also been changed to 100 percent of the funding goal to a maximum of $250,000.

"If you receive more than you asked for from your backers, GREAT, but this should be a measurement of community interest, not a push for more funding," Uhrman said.

Now, for every $10,000 raised on Kickstarter the crowdfunding drive must have a minimum of 100 backers.

"The intent is for the community to want your game, not a small number of well-resourced supporters," Uhrman said. "We felt we needed to look at the minimum number of backers to make sure it is in line with the spirit of our program."

Ouya has also tweaked its exclusivity requirement so that developers can launch on PC at the same time as the micro-console.

"We want your game on the TV, but we also want your audience to grow. So, if you want to build a PC version at the same time, go for it," Uhrman said.

Finally the controversial bonus has been ditched entirely.

"We agree it just didn't feel right," said Uhrman. "We think this will support the nature of the fund-to make great games."

Uhrman closes by saying the following:

"You need to play by the spirit of the fund as much as the rules. We can't account for every loophole. So, if we, or our community, feel you are gaming the system, we will review your project (and consult with our developer friends for their advice) and determine whether to fund it or not."

You can watch a video of her remarks to your left.

Source: Eurogamer


Comments

Re: Ouya Changes Free the Games Fund Guidelines

Can they just die already, I am sick of hearing about their bungling of just about every part of the OUYA.

I guess they realized few people are willing to fund an OUYA exclusive game.

Re: Ouya Changes Free the Games Fund Guidelines

I don't want it to die. I love my Ouya. I have bought and played many enjoyable games on it. It is currently my kid's favorite console, as well as mine. 

But no. They did not "realize few people are willing to fund an Ouya exclusive game." They realized that their original rules had a lot of flaws that left many potential developers unhappy and left the fund open to huge levels of gaming the system. These changes correct both of those problems.

Re: Ouya Changes Free the Games Fund Guidelines

"But no. They did not "realize few people are willing to fund an Ouya exclusive game."

Game Developer is permitted to develop, market and sell a PC version of the Developed Game during the Exclusivity Period. Developer hereby agrees to release the Developed Game on the OUYA storefront prior to or on the same date as the commercial release of any PC version of the Developed Game.

The above is not the kind thing one puts in an exclusivity clause unless there was a problem. Either the OUYA does not get developers a lot of sales or it creates funding problems.  The OUYA does not have a big install base (with all these missteps and the number of people selling them, I have a suspicion it's shrinking) so announcing a game as OUYA exclusive does tend to limit the number of people willing to fund it, and with this free to try stuff (I've not seen anything to indicate it's time limited or anything) a person can play anything in the 400+ game OUYA catalog free, which is great for user but may not be so hot for developers. 

These changes correct both of those problems.

Only time will tell us that. 

Re: Ouya Changes Free the Games Fund Guidelines

I've felt Ouya has been in the right about this whole thing, but also the showed what happens when you don't run something by your lawyer (or at least a D&D player) first.

 
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