Joshua Howard, the lead producer of Crytek's free-to-play first-person shooter Warface says that the development teams decision to add female soldier skins to the game with "unrealistic proportions and revealing uniforms," was the result of player feedback and represented a certain "cultural relativism."
Speaking to Wired Howard defended the decision, and said that the final look for female soldiers was toned down compared to what the mostly male community wanted. He also said that designs were different by region.
"The female skins [are] a good example of how we see how culturally the different regions approach the same game in different ways. The skins we're showing right now are the skins that basically came out of our Russian region. They're not what our players at first requested in the Russian region. They tended to be considerably more extreme that what we ended up shipping with."
Howard also said that "it's our job to maintain that Warface has an authenticity to it that makes sense for us," referring to balancing what players ask for with keeping the game rooted in reality.
"They were very comfortable with the fact we have these very realistic-looking men, but they wanted the women to be not what we would think of as realistic at all. Up to and including running round in high heels which is just silly, right?"
Yeah pretty silly. Some might even argue that it is going in reverse… You can read the entire interview here.