Legend of Lancer Kickstarter Launches

October 10, 2013 - GamePolitics Staff

Gorilla Press Games has launched a crowd-funding campaign for Legend of Lancer, a game it describes as a "2D Metroidvania" for PC, Mac, and Linux that focuses on the art of jousting. Inspired by the writing of J.R.R Tolkien, Miguel de Cervantes, George R.R. Martin, and T.H. White, Legend of the Lancer is a 2D action-adventure game that focuses on the balance between telling an interesting story and providing players with compelling gameplay. Legend of the Lancer promises epic boss battles, exploration, non-linear quests, interesting characters, and lots and lots of jousting.

Gorilla Press Games would also like to bring the game to the PS3, PS4, PS Vita and Wii U and have added stretch goals to fund each version.

You can help fund the game here. Be sure to check out the pitch video to your left to see what this game is all about.


Re: Legend of Lancer Kickstarter Launches

Looks like there is some kind of overworld map and you play in individual zones.  Part of the term Metroidvania involves having one big map that you explore and gain access to different parts as your abilities increase (or you learn exploits ;).  I'm not seeing how this is Metroidvania, other than that they are both 2D action games...  >.>

Re: Legend of Lancer Kickstarter Launches

It may require return trips to areas in order to gain access to sections that were closed off due to a lack of abilities. 

Metroid Prime 2 and 3 had you traveling between worlds with return trips as you gained new abilities. 

Re: Legend of Lancer Kickstarter Launches

I think that was only 3.  Although Prime 2 did have a pretty weak layout, where every sector ties back into one central hub area.  Nothing like the complexity and interconnectivity of Prime 1.  Need I say which of the 3 is my favorite?  ;)

At any rate, I'm not sure I would call the Prime games Metroidvanias anyway, since they're not 2D.  Aside from the obvious visual difference, going 3D made it impossible for them to have the kind of hidden secrets they do in 2D.  Instead, everything is discoverable with the scanner.  A necessary compromise, given how much harder it is to examine every square inch of a 3D world rather than a 2D one, but still, it does lessen that aspect of the gameplay.

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