A tweet from Crytek has rubbed several developers the wrong way leading some to lash out at the company in a very public fashion. Talking about finishing up its upcoming game Ryse, Crytek tweeted that the development team had been in crunch mode as it pushed hard to have the title ready to ship in time for the Xbox One launch on November 15.
"By the time #Ryse ships for #XboxOne, we will have served the crunching team more than 11,500 dinners throughout development. #RyseFacts," the official Twitter account for the game joked.
In response, several developers used the #RyseFacts hashtag to assail Crytek on Twitter, noting that it seemed like the company was proud of the fact that its Ryse development team was suffering through crunch time, missing time with family and eating dinner at an office while working late into the night to meet a deadline.
"So much for being progressive, moving the industry forward with good management and work-life balance practices," wrote game artist Tanya Kan. "While crunches are endemic for the entire industry, that tone of pride is galling, twisted against health of creatives."
"@RyseGame How big is your team? I am trying to calculate the amount of abuse they have been subjected to," Eufloria co-creator Alex May tweeted.
"At best crunch shows our inability to control our passion and at worst it is forced labor. Never something to brag about," added Proletariat CEO Seth Sivak.
It should be noted that most of the responses to the original tweet were not about crunch time - that's a common occurrence in the games industry - but to the fact that Crytek seemed to be proud of the fact that their team was enduring the practice in the first place...