Resident Evil Creator: No Real Difference Between Xbox One and PS4

October 24, 2013 - GamePolitics Staff

In a recent interview with Edge Resident Evil series creator Shinji Mikami told the publication that, in his opinion, there are no real differences between Microsoft's and Sony's upcoming next-generation consoles.

Shinji Mikami told Edge that "there’s no real difference between them," adding that the company only needed "one console."

"Why do I have to make two versions of a game? And when Xbox One was first announced it had lower specs than PS4, but now they’re almost identical. So either will do," he told Edge.

Later in the same article, Comcept’s Keiji Inafune agreed, noting that while both systems might do one thing better than the other, there's no real difference between them.

"I don’t think there’s a major difference between them," he told Edge. "If you get down to the tiny details then maybe each is better at one thing than the other, but it doesn’t really impact the way you make a game. It’s not like PS4 or Xbox One are particularly hard to develop for. Quite the opposite: you can make whatever you want on either one, and that should be enough for anyone."

Probably not the best narrative for those looking for ammo to use in conversation about a new generation of console wars.

Source: TheSixthAxis by way of MCV

 


Comments

Re: Resident Evil Creator: No Real Difference Between Xbox ...

"Why do I have to make two versions of a game?"

You've completely written off Nintendo, haven't you?

 

Andrew Eisen

Re: Resident Evil Creator: No Real Difference Between Xbox ...

I think it was more on the topic of the 2 systems being pretty much identical, though the Xbone still being pretty bad for developers (as well as continuing the asinine tradition that got Rayman Legends delayed for the indie space: We can temp exclusive, but you can't make temp exclusives for other platforms or we won't carry it!)

Re: Resident Evil Creator: No Real Difference Between Xbox ...

The obvious answer to his question is that he has to make two (or three, or more, he's also written off PC right off the bat) different versions of his game so it's accessible to a broader user base, and thus his company makes more money.  

 
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