Video Game Research Invades ACE 2013

December 3, 2013 - GamePolitics Staff

Two graduates from the United Kingdom's Univeristy of Lincoln will have their research highlighted and discussed during ACE 2013 – the 10th international conference on Advances in Computer Entertainment Technology. Sean Oxspring and Nick Bull graduated with a BSc in Games Computing in September of this year. Bull currently works as an assistant web developer at Blue Box Software. His research focused on developing mobile games that use interactions in the real world as a lynch pin for gameplay.

"When simulating realistic crowds in virtual environments, it is often hard to make characters look and behave completely differently to each other," Oxspring said of his research. "My project aimed to increase visual diversity by exploring techniques in which crowd-generation algorithms can be adjusted to better support greater variety and create a more believable and engaging play environment. This involved creating a 'clone spotting' activity and producing an adjustable solution, such as altering the character's height or movement. It's about making the game more enjoyable."

"I concentrated on mixed-reality games, which means the merging of real and virtual worlds to produce new environments where physical and digital objects interact in real time," said Bull. "The idea is that actions carried out in reality will have an impact on the game. I looked at whether I could create a game in which the rule s are not compatible with the rules of the real environment."

You can learn more about the University's research programs here.

Source: Phys.org


 
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