China's video game industry brought in an estimated $13 billion in revenue in 2013, a 34 percent increase over revenue of $9.7 billion generated in 2011. That figure comes from the China Games Party, a committee that oversees the games industry in the region. The figures were unveiled at the recent China Game Industry Annual Conference. According to the data, client-based PC games represented more than 64.5 percent of revenue totaling approximately $8.7 billion, while browser-based games brought in $2 billion, and social games raked in less than $1 billion. Domestically developed games experienced a 30 percent year-on-year growth, drawing $7.8 billion for 2013.
Curiously enough (mainly because consoles are banned in the region), console games generated roughly $15 million in total revenue. Earlier this year, China lifted a 12-year-long ban on the sale of game consoles with the Chinese government detailing a policy to end the ban on the production and sale of consoles. Companies that want to sell consoles in the region have to manufacture them within the borders of China. In September Microsoft formed a joint venture with Shanghai media giant BesTV to launch a hardware device into China, offering streaming entertainment services into the country. It is believed that Microsoft will use this partnership to launch its popular console(s) in the region sometime in 2014.