Japanese Vita Game ‘ Monster Monpiece’ Gets Toned Down for Europe and North America

Japanese game developer Idea Factory is altering the content of its upcoming PlayStation Vita card game Monster Monpiece for markets outside of Japan such as Europe and the United States. On hearing the news, some in the community said that Idea Factory was being heavy-handed in changing the game for release in North America.

According to Idea Factory, the Japanese and Western versions of the game contain the same total number of cards, but some of the high-level cards were replaced with "less exposed" lower-level versions of the game's Monster Girls due to some "intense sexual imagery."

Monster Monpiece allows players to upgrade their cards by getting the girls (in card form) to "expose themselves via the level-up features called First Crush Rub and Extreme Love." This system requires the player to vigorously rub both sides of the Vita (see image below).

In a lengthy statement Idea Factory has tried to explain in detail why a game of this nature had to be altered in order to get released in America.

"The number of censored cards is about 40 out of the approximately 350 card images available in the game. This means that over 300 cards are left untouched from the original images. That said, each card that has had its image removed will still have the same number of levels for the player to increase, but the higher level card images will be the same as the lower level, even though they have leveled up and have become more powerful." However, the statement says that this will not affect the length of the game, or any of the game's systems and features.

Untimely Idea Factory said that cultural differences are what made it decide to tone down the U.S. and European releases of the game.

"Western society is not as lenient as that of Japan when sexual images are involved – especially images of humanoids that appear to be younger than a socially acceptable age. The borderline of what is 'acceptable' will always be extremely gray and vary from person to person, but as a responsible company working in the U.S., we had to make the difficult decision that we did. We sincerely apologize for those who do not agree with any level of censorship, but we greatly appreciate your understanding with the decision we have made."

Monster Monpiece will be released on PS Vita in the US and the EU sometime this spring.

Source: GameSpot

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  1. 0
    diode303 says:

    @brotherspartacus – I definitely understand where you're coming from, but really – whether something in a game has artistic merit or not is skirting the underlying issue.

    Sure, it's easier to appeal to censorship proponents on the grounds of artistic merit (and it can be frustrating at times when all issues of censorship get lumped in the same boat), but ultimately the point is that within the boundaries of the law, just because someone finds something objectionable, it doesn't give them the right to prevent others from accessing it.

  2. 0
    brotherspartacus says:

    While I understand the underlying issue, can I just say that this isn't how I want this fight to go?

    The issues of censorship and artistic expression in this budding medium are important issues, but it always seems like the actual specific struggle is always something profoundly silly. I get that speech should be free irrespective of its content or subjective "worth", but I would much rather be arguing the artistic merit of that scene in "Spec Ops: The Line" than jerking off a Vita to get anime girls to take off their clothes.

    We got close with "Six Days in Fallujah" and the Taliban in "Warfighter", but I think the real turning point will be when there is significant moral outrage/censorship efforts against a seriously transgressive element in a videogame that is also inarguably "artistic."

  3. 0
    diode303 says:

    "The borderline of what is 'acceptable' will always be extremely gray"

    In this particular case, certainly – anyone can see it's highly subjective. To me though, this is sound reasoning to leave the content unaltered and put the choice in the hands of consumers.

    I'm not sure why publishers insist on pandering to this entitlement culture, rewarding/empowering the type of people who would step forward and say "I find this offensive, therefore it shouldn't be allowed", but it really needs to stop. People are perfectly capable of deciding what's acceptable and what isn't for themselves, and self-moderating accordingly.

    EDIT: and yes, I understand there is a certain irony to that statement :)

  4. 0
    GrimCW says:

    The borderline of what is 'acceptable' will always be extremely gray

    Not so, it only remains gray because people shy away from it rather than fight it.

    While I won't entirely fault them for doing it, I still disagree with the reasoning. 


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