Organizers of the Game Developers Conference have announced four new talks that have been added to the Advocacy track that deal with diversity, gender workplace discrimination and more.
One of those talks is #1ReasonToBe, a microtalk-style celebration and exploration of what it means to be a woman in games. This talk will feature Leigh Alexander, Gamasutra; Deirdra Kiai, Independent; Anna Kipnis, Double Fine Productions; Colleen Macklin, Parsons The New School for Design; Laralyn McWilliams, The Workshop Entertainment; Brenda Romero, UC Santa Cruz; and Lauren Scott, Independent.
The second talk recently added to the Advocacy track is Sexism and the Game Industry: An Empirical Study, featuring Jennifer Allaway, a student from Willamette University; and Brandon Sheffield – Director, Necrosoft Games.
Women in Games Roundtable: Attracting and Hiring Women in Games is a roundtable discussion on the best practices for hiring and retaining female developers. It will feature Celia Pearce, Associate Professor of Digital Media, Georgia Institute of Technology; and writer Anne Toole.
Finally, The Pixelles Method: How to Increase Game Dev Diversity aims to help HR professionals identify best practices for sourcing, hiring and keeping female developers. It will feature Tanya Short, Pixelles Co-Coordinator, Creative Director, Pixelles, Kitfox Games.
You can learn more about all of this year's talks at GDC by visiting schedule.gdconf.com.