Backers of Obsidian's RPG Pillars of Eternity (which was once called Project Eternity) will be sad to hear that the game has been pushed from a Spring 2014 to a date sometime after the first half of 2014. Speaking to Eurogamer, Pillars of Eternity project lead Josh Sawyer said that because the game raised four times its initial target funding goal, Obsidian needed extra development time to accommodate the features it wanted to implement.
"When we started with a million-dollar budget and a relatively modest game with five classes [there are now 11], that was assuming if we get $1m we can make this game and we'll probably get it done by April," Sawyer said. "We got almost four-times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four-times as many people on it and it also gets done in April. There's a lot more stuff to do."
Obsidian Entertainment has more than 100 people on staff, but only 20-25 are working on Pillars of Eternity, according to Sawyer. The rest are working on South Park: The Stick of Truth and other projects. Sawyer also confirmed that Obsidian plans to offer beta access to backers when the game gets closer to completion.
"We are going to be having a [beta] section of the game that the players can play through to get a feel for all the mechanics and style of character interactions and all that kind of stuff," he said. "Yeah, that is planned."