Irrational Games to Close After BioShock Infinite DLC is Released

Irrational Games founder and Bioshock creator Ken Levine announced via the Irrational Games web site that the studio would be shutting down and laying off all but 15 people. The studio, which was bought out by 2K Games (Take-Two) in January of 2006, will shut down after it finishes up work on the BioShock Infinite downloadable content, the second part of Burial at Sea. The DLC is set for release next month.

"While I'm deeply proud of what we've accomplished together, my passion has turned to making a different kind of game than we've done before," Levine wrote on the Irrational Games web site. "To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."

Levine's added that his new leaner studio will "foster the most direct relationship with our fans possible" and will focus on making "content" that is "delivered digitally."

His comments echo what former Epic Games developer Cliff Bleszinski told Gamasutra in an interview published today. No doubt the success of games like Rust and DayZ on Steam Early Access and various crowd-funding options are changing the way developers want to create games in the future.

Source: Kotaku by way of Zen

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    Neo_DrKefka says:

    That is not true at all. It's because Kevin Levine was supported by having his ideas filtered that he was able to make the remake of Bioshock that we all know and love today. Think about it people given the freedom to reign over games like David Gaider of Bioware who has good ideas but needs someone to filter his ideas from the crazy ones that no one will like nor buy. David Gaider has helped to completely trash and tarnish the reputation of Bioware after its amazing rise after those who were above him who filtered his ideas left the company and all that remained was him unleashed.

    Kevin Levine is a perfect example of a good story-teller but would have released mediocre game and after mediocre game. Kevin Levine once told his story about how the original Bioshock was once a completely different game from what we have played.

    As many might remember ten years ago many Jewish Game Makers were becoming big in the gaming industry but they kept throwing out for the most part the same thing. Remember people complaining of Nazi fatigue? People were sick of the same crappy 1st person shooters that you had to go kill Nazi's. I understand the self-proclaimed "Chosen Race of God" anger at the self-proclaimed "Master Race" but it was getting to the point where every 1st Person Shooter was a sick revenge game against the Nazi.

    And they wonder why no one is going to the movies anymore…it is the same thing over and over!

    Bioshock was supposed to be Plasmids on an Island with Nazi's of course….. Kevin Levine was angered by someone making fun of his Nazi Game claiming it would never sell and so the publisher and Levine agreed to remake Bioshock and sort of poke at those evil greedy corporations.

    I ask you all this if these publishers did not step in and alter Levine's vision of a revenge against Nazi's 1st Person Shooter do you think we would have cared or even heard of this studio?

    Kevin Levine is an amazing story teller but imagine how many other good story tellers out there fail to make a good game because they make a game about the same sort of played out story that other game makers have already tried push out that same year.

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