Watch Dogs Creative Director Tries to Explain Wii U Version's Delay

March 7, 2014 - GamePolitics Staff

In a series of tweets, Watch Dogs creative director Jonathan Morin tries as best as he can to explain why the Wii U version of Watch Dogs has been delayed until well after other versions of the game are released on May 27. On Monday, Ubisoft confirmed a Watch Dogs release date of May 27 on PS4, PS3, Xbox One, Xbox 360 and PC, with the Wii U version set to "release at a later date."

After several fans asked Morin on Twitter why the Wii U version would take so long, Morin responded by saying that "We needed to focus on the overall experience and some Wii U staff was needed for this. Logistic."

Morin also confirmed that the game will feature multiplayer open world free roaming for up to eight players.

Further details about the game's multiplayer features are expected to be revealed this evening when the Watch Dogs development team hosts a live Q&A on Ubisoft's Twitch.tv channel. Morin, lead game designer Danny Bélanger and animation director Colin Graham will be taking questions from the community.

Source: CVG


Comments

Re: Watch Dogs Creative Director Tries to Explain Wii U ...

Understandable. I want it on Wii U, and I can understand that with how different the hardware is that'll take a bit more work. Would rather it take a bit longer and be done right.

Re: Watch Dogs Creative Director Tries to Explain Wii U ...

It would be nice if Ubisoft would give the Wii U the same courtesy it does other platforms. It held back the Wii U version of Rayman in order to release it on other platforms, even though the Wii U version was complete at the time of the announcement. wt they hold back the other platform versions until the Wii U version is done? Its not like they would lose any money by the delay.

Re: Watch Dogs Creative Director Tries to Explain Wii U ...

I am surprised that Morin was able to comprehend what the tweet actually said. I couldn't parse it.

 
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