Obsidian and Paradox Explain Why ‘Pillars of Eternity’ Deal Works

After announcing that Paradox Interactive would publish Obsidian Entertainment's Kickstarter-funded RPG Pillars of Eternity, both companies spoke frankly about the partnership. The short answer? Both sides say that they think it's a relationship that avoids "BS."

"What we both know is there's no BS," Obsidian boss Feargus Urquhart told Eurogamer at GDC. "A lot of publisher handling is just relationship management. It's asking what's going on, it's handling that relationship, everybody patting everybody on the back and burping them. I feel like I could just call Paradox and say – excuse my language here – 'What the f***?!' I probably never would, but we could have a quick conversation about a situation and not do this dance. And that's great."

Paradox boss Fredrik Wester echoed Urquhart's sentiments on the deal.

"It's a personal relationship that I feel works. This is not like our first awkward date," he told Eurogamer. "We've both been in the industry for a while, we know the ups and downs. We've both had some failures, both had some successes. We've both released some buggy games in the past and now we both want to release a really great gaming experience.

"Two or three years ago we had to publish games we couldn't really stand behind and that damaged our reputation, because we needed the cashflow," Wester added. "Now we're in a totally different position."

He went on to say that if Pillars of Eternity is not up to standard, his company has no problem telling Obsidian the truth.

"We have a QA team of eighteen people who're going to play the game for weeks and weeks and give their feedback," he added.

Source: Eurogamer

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