Facebook to Acquire Oculus for $2 Billion

Facebook announced this afternoon that it would purchase VR headset maker Oculus for $2 billion with a combination of cash and stock. The company will pay $400 million in cash and 23.1 million shares worth about $1.6 billion. Oculus employees will also eligible for an additional $300 million if the company achieves certain targets.

"This is a long-term bet on the future of computing," said Facebook Chief Executive Mark Zuckerberg Tuesday on a call with analysts. "I believe Oculus can be one of the platforms of the future."

Zuckerberg went on to say that the company will extend the technology beyond gaming to be used with other computing applications. He intends to let Oculus continue with its roadmap of development but his company will help out with recruiting, marketing, infrastructure and opening doors to new partnerships. Ultimately he wants the hardware to be affordable and does not expect to make a profit off it. Instead he sees money in related services, software, advertising, virtual goods and other areas.

Source: NYT

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  1. 0
    Monte says:

    Having a robot drone to control while touring the building seems like an awfully complicated and expensive alternative to just have a video tour of the place. I mean what exactly is that remote controlled drone gonna be able to see that you probably wouldn't see in a video tour? At the very least you would see enough to know if its worth flying out there to see the place for yourself(you'll probably want to fly out there anyway before you make any big decisions). Not to mention a video tour could be made available to EVERYONE who wants it, where as only one person at a time would be able to control the tour drone. You could also watch the video any time you want, where as there would be restrictions on when the drone could run as you don't want it to interfere with workers and others who are around… Not to mention that the robots would have to be maintained; seems like it would be easier to just have someone carry a camera around while you watch a live feed.

    And then comes the point; why VR for something like that? For a robot-video tour of a building, why do you need the VR set? Shouldn't seeing the footage on a computer/tv/tablet screen suffice for what you need? Not to mention that multiple people can watch a single computer screen where as each person would need their own VR headset to watch the same thing the first person is watching. The only reason we want VR for games is because it could make for an interesting experience. VR can give a player a deeper level of immersion and thus give them a new experience when playing the game. That's why we want to see it developed for games… For something like video tours, i don't see what the VR would add; it just seems unnecessary and over complicated.

  2. 0
    hellfire7885 says:

    And then it gets shut down because the drones are too much of a nuisance, or, if they allow the user to control it, idiots leave them in the middle of areas or use them to intentionally damage things.

  3. 0
    Monte says:

    Can't say i agree with your examples. video conferencing? you would be able to see the person you are talking to, but they would not be able to see you since you are wearing the oculus on your face. And what would be the point of using the oculus for that when you can just use a computer/tablet/smart phone to do the same thing and more efficiently; what advantage would ocolus have over the already available methods.

    Virtual tour wouldn't really work. A virtual tour of a building would have to be pre-recorded into a video or still images, you might aswell just watch the video on your computer. The major advantage of the oculus is being able to freely move around an environment and see it from every angle. Only way the Oculus could take advantage of a virtual tour would is if you rebuilt the entire building in 3D; that's the only way you would have complete free movement to look around which is what the oculus could take advantage of. However if you just rebuilt the building in 3D, then you pretty much defeated the point of the tour since the 3D version is not gonna look EXACTLY like the regular version.

  4. 0
    hellfire7885 says:

    The optimist in me has a hope that this means more money for Oculus VR to develop the tech and give it more uses. Would be nice to have it hanging near my PC for cool stuff to do with it.

    The pessimist in me thinks this could either mean Facebook shutting Oculus down, or ads popping up in the thing when I'm in the middle of something/

  5. 0
    E. Zachary Knight says:

    It could have some great benefits to the public. Think about video conferencing. We do that all the time these days. Now imagine VR Tours of buildings and historical sites. You want to see a house in a city 10 hours away? Just plug into a VR headset and take a virtual viewing of the house. Or perhaps you want to buy tour a factory to see how the process works? That can be done as well.

    The potential is near limitless. Facebook could help spring that forward.

    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  6. 0
    PacManFanatic says:

    Facebook knows social media, which happens to  people powered. Not sure if this purchase bodes well for the future of Oculus. VR could be big, but isn't it kind of antisocial to be really successful? Google Glass is bad enough. This is what we will all be wearing? Scary thought.

  7. 0
    Matthew Wilson says:

    Can people stop being so negative about this? they were going to be bought by someone, and Facebook is no worse than Google or Microsoft. 

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