Mojang Won't Support Oculus Rift After Facebook Deal

March 25, 2014 - GamePolitics Staff

Hot on the heels of Facebook announcing that it would acquire Oculus, Minecraft maker Mojang announced that it has canceled talks to support the technology in its popular world building game. Mojang's Markus "Notch" Persson said that he is canceling talks for an upcoming official version of Minecraft for the Oculus Rift.

"We were in talks about maybe bringing a version of Minecraft to Oculus," Persson tweeted shortly after the announcement on Tuesday. "I just cancelled that deal. Facebook creeps me out."

A Minecraft port for the Rift would have brought some major attention to the technology. It will be interesting to see how other developers who previously vowed to support the technology will react to this deal with Facebook.

We'll have more on this story as it develops.

Source: PC Gamer

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Comments

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Was Mojang even going to support it in the first place?

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Yes, they were in "talks" to support it at a later time, which is a useless gesture since fans already released a display driver adapter which does it.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

This guy is an idiot.

 

And Minecraft is overrated.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

And it begins.....

While the original owners are probably going to make out like bandits, this deal probably spells the death of Oculus Rift.  Maybe some of the executives bought into the idea that their technology was something revolutionary, but really the device is just another in a long like of HMDs with some incremental improvements.

What made Oculus Rift significant was the pre-release developer community they had built.  HMDs always suffered from problems of lack of use, working with them was outside the budget or skill of most hobbyists and larger players did not want to invest resources in something that would, like products before it, probably flop due to lack of consumer demand... and on the other end consumers generally had little interest in a product that had very little software behind it other then working with existing applications 'so so'.

But Oculus did a good job of getting that core group up and going, generating both interest and content.. but the community around the device is not likely to mesh well with Facebook.  Oculus is a cool toy right now and attracts a certain crowd... the same crowd that often likes to talk about how they have grown out of stodgy places like facebook.

Mojang is being public about this, but I suspect they are just the tip of a larger movement that will start to bleed away from the community, leaving Oculus potentially in the same bin as other HMDs, and probably have the same fate.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

LOL, this is hilarious. For the vast majority of players, Minecraft isn't even minecraft anymore. Barely anyone plays the game in it's original form. If you're playing minecraft, your likely playing Forge or at least on a Bukkit server, which have both taken the game SO FAR past what notch was ever able to conceive of . 

If mojang (and please remember that Notch no longer has anything to do with minecraft) had created a display plugin, fans would have made a much better one anyway. Now we just get to skip the middle man.

Markus Persson, what a joke.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Not really.

A small percentage of users play modded minecraft, and they tend to be users who have been playing for a while now, while minecraft itself has a pretty steady stream of new people coming in.

The mod community tends to be pretty self referencing, often supporting the myth that they are the main players, and to be fair there is a pretty sizable number, but they are no where near the majority much less the 'vast majority'.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Show me a popular multiplayer server that is running 100% vanilla.

You cant.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

You do realize that not everyone plays on servers?

Even within that, plenty of vanilla servers out there.  Popularity is not relevant since even the biggest servers have memberships in the hundreds and minecraft has millions of players.

Again, small communities mostly interacting with themselves and overestimating their dominance.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

We're obviously not using the same definition for vanilla.

Bukkit, not vanilla.

Alternate launchers to control memory, permissions, history etc. Not vanilla.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Ok so because some players decided to take the game in a different direction that some how makes Noch a joke?  Last time I checked the point of mods was to do things the devs didn't for whatever reason.

Did someone burn down your castle or something? What's with all the bile?

Re: Mojang Won't Support Oculus Rift After Facebook Deal

No, notch is a joke for far more reasons than just that, one of the major ones was detailed by another poster below. The modding api. He promised it, then bought a company to do it for him, but somehow years later it's still not available.

Meanwhile forge has done such a better job anyway.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Probably because he broke the contract made with alpha purchaser to have a modding api fully integrated by release time? Just now, we're seeing all the major mods wasting weeks if not months just to pass from 1.6.4 to 1.7 because the code structure was deeply altered and no api exists to bridge it with the plugins (bukkit and forge working directly against that structures, so running in those same issues.)

Re: Mojang Won't Support Oculus Rift After Facebook Deal

I guess I keep missing the memo that if a developer touts a feature and it's not in there at release ,regardless of the reason for delay, then that developer is a failure and a liar and any number of things.

 

I see the same mess with GTA Online and people wanting refunds or threatening to trade in the game.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

I think you don't remember the state the game was in when it was sold in alpha. The reason people bought it at that time *were* those promises. And a contract is a contract, for the number of time EULAs screw with us, I think it's fair to at least expect devs to uphold their parts, *ESPECIALLY* when they are no longer a small indie at the risk of bankruptcy if something goes wrong.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

I bought Minecraft in alpha just to play around with it since it was getting attention.  An ability to mod it was never high on my list.  Even if they did promise or suggest it, features get cut from final products pretty routinely.

The problem with an mod API is supporting it. If they release something the community will expect support. Providing technical support to modders and keeping an API up to data may not be something Mojang was interested in pursuing once they looked into it. 

Re: Mojang Won't Support Oculus Rift After Facebook Deal

As someone who bought Alpha and still plays today...

No.  Many people bought the game because it was fun, not because promises of future features.

The mod API can not work like FML, it is a very differnt problem.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Yeah, that would be an apt comparison if Rockstar had talked about a feature, then continued to talk about it every couple of months, for OVER TWO YEARS, and then still hadn't come out with the feature.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

and this is why developers are so often encouraged NOT to connect with their community....

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Seems like a rather extreme reaction to a feature that did not get implemented, esp given the success of FML.

I suspect when they do get it out there, the mod developers will still spend weeks updating for various versions since no matter how 'complete' they make the plug in system it will never be nearly as functional as FML's deep tentacles and thus any mod that would be impacted by changes will still be impacted by changes.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Correction, fans already did. Markus is a waste of skin.

https://share.oculusvr.com/app/minecrift

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Minecraft.

For Everything But Wii U... and Oculus Rift.

 

Andrew Eisen

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Oh FFS please shut it it is getting so old now.

Re: Mojang Won't Support Oculus Rift After Facebook Deal

Hey, at least I'm fair about it.

http://gamepolitics.com/2014/03/26/lorne-lanning-big-publishers-fk-busin...

 

Andrew Eisen

 
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