CCP Games Will Continue to Support Oculus Rift

While some developers like Mojang say that they will no longer pursue plans to support Oculus Rift after Facebook announced that it would acquire the virtual reality technology last night for $2 billion, others are saying that they will continue to support the device. One of those developers is Eve Online developer CCP Games. The company tells Eurogamer that it still plans to launch its space combat game Eve: Valkyrie for the consumer version of Oculus Rift, whenever that comes out.

"We're very excited for our friends and colleagues at Oculus," CCP said. "We share their vision about the future of VR and gaming and are looking forward to participating in the consumer launch of the Oculus Rift with Eve: Valkyrie."

CCP announced Eve: Valkyrie as an Oculus Rift launch title to be co-published by Oculus. It is also working on a version of the VR-focused game for Sony's rival VR headset Project Morpheus. Eve: Valkyrie is a spin-off from the company's popular space MMO Eve Online.

On a related note, Oculus Rift inventor Palmer Luckey spent a great deal of time answering questions from concerned users on the subreddit r/oculus.

"You will not need a Facebook account to use or develop for the Rift," he said. Answering another question about ads, he said, "That is a developer decision, not our decision. If someone wants to sell a game with built-in ads, they will have to deal with the natural consequences."

Luckey went on to say that the Facebook deal meant the price of the Rift will be cheaper for consumers when it is released:

"We promise we won't change," he said. "If anything, our hardware and software will get even more open, and Facebook is onboard with that."

He added that the company will make a "huge" investment in content at a later date to be determined.

Finally id Software co-founder turned Oculus employee John Carmack tweeted in response to the news:

"For the record, I am coding right now, just like I was last week. I expect the FB deal will avoid several embarrassing scaling crisis for VR."

Source: Eurogamer

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