DFC: PC Games Revenue Surpasses Console Games

The PC games market has surpassed the console gaming market in revenues, according to DFC Intelligence owner David Cole. Speaking to PCR, Cole says that PC game software sales have generated more than consoles on a global basis.

"Among core gamers there is a heavy overlap with most console gamers also playing on a PC. The big difference is that consoles are now the luxury item and PCs are the necessity. Just a few years ago the reverse was true. This means PCs have the broader audience."

DFC predicted that PC gaming would eclipse console gaming by 2015, and that the PC gaming market would exceed $25 billion in 2014.

DFC says that MOBA (multiplayer online battle arena) titles and free-to-play games are continuing to perform strongly.

"The MOBA games League of Legends and Dota 2 dominate everything else by an order of magnitude in terms of more usage than other products," added Cole. "In the first part of 2014 we saw some signs that may change with the introduction of new titles and some increased play of games outside the MOBA category.

"But MOBA is dominant. Beyond that it is a nice mix of MMO, strategy and first person shooter."

Cole said that Europe has been a big driver of PC trends in recent years particularly when it comes to free-to-play games, and that the big trend emerging from the US is likely to be more triple-A titles released for console and PC. He also expects an blurring of the lines between different platforms.

"There is a blurring of platforms where it starts to get hard to define what is a PC and what is a mobile device," Cole explained. "Hearthstone was a great example of this as it released for both PC and iPad. Not all games fit that model but as we mentioned core gamers now tend to play on multiple devices."

Source: PCR

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  1. 0
    GrimCW says:

    Nah, I don't mean additional missions, I mean parts LITERALLY of the game.
    Sort of like if they had sold that ending, instead of letting us witness the horror ourselves before making the new one and also having that free.

    Think Episodic, except they charge full price for the first part, give you the third, and in order to experience the second, you need to buy that separate. But you can play the first and third fine. You're just not allowed the story and experience of the middle part until you pay for it.

    Kind of like Infinity Blade, except non-circumventable. In that you pay to get the game, and have the supposed "option" of buying gold.. until you finish what appears to be the big boss that gives you the sword you need to move on and learn that now you need to BUY that sword just to continue.. Sure its only bought with in game gold.. but in order to get that you need to keep playing and leveling forever. Problem is you also need to buy new gear with the gold you do have in order to level, so unless you play until you've reached the max level and then began hoarding gold, you're only option is to buy the gold needed with cash, just to continue and finish the game. with this design it should be F2P start… I've gotten more fun from actual F2P games without paying than this. and they offer the same earned gold in game..

    Wouldn't be so bad if it wasn't literally more repetitive than pacman….

  2. 0
    GrimCW says:

    nah nah nah, they're reading it wrong. Haven't they heard? PC gaming died YEARS ago!

    heh.. but tbh it scares me a little with these F2P games and microtransactions becoming the "norm"… We're literally just a small step away from that point where they start selling literal pieces of the games AFTER selling it at full price…

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