EA to Shut Down Multiplayer for 50 Games by July

Electronic Arts has announced its plans to shut down online services for 50 titles by July. Included in the list (full rundown below) are five older Battlefield games, Bulletstorm, three ageing Command & Conquer games, three Crysis titles, five FIFA games, multiple MySims titles, and some NASCAR and Need For Speed Games.

"Since GameSpy's announcement, our teams have been working to evaluate options to keep services up and running. Unfortunately, due to technical challenges and concerns about the player experience, we do not have a solution at this time. Online services for EA games on the GameSpy platform will be closed down at the end of June," the publisher wrote in a statement.

"We know some of these games are still fan favorites, including Battlefield 2, Battlefield 1942, Medal of Honor: Allied Assault and Command & Conquer games. We are still investigating community-supported options to preserve online functionality for these titles, such as multiplayer. Significant technical hurdles remain, and at this time we don't have anything to announce."

The full list of games losing multiplayer support can be found below:

  1. Battlefield 1942 for PC and Mac (including The Road to Rome and Secret Weapons of WW2 expansions)
  2.     Battlefield 2 for PC (including Special Forces expansion)
  3.     Battlefield 2: Modern Combat for PlayStation 2
  4.     Battlefield 2142 for PC and Mac (including Northern Strike expansion)
  5.     Battlefield Vietnam for PC
  6.     Bejeweled (r) 2 for the Wii
  7.     Bulletstorm for PlayStation 3
  8.     Command & Conquer 3: Tiberium Wars for PC and Mac (including Kane's Wrath expansion)
  9.     Command & Conquer: Generals for PC and Mac (including Zero Hour expansion)
  10.     Command & Conquer: Red Alert 3 for PC and Mac
  11.     Crysis 2 for PC
  12.     Crysis for PC
  13.     Crysis Wars for PC
  14.     Dracula – Undead Awakening for the Wii
  15.     Dragon Sakura for Nintendo DS
  16.     EA Sports 06 for PC
  17.     F1 2002 for PC
  18.     FIFA Soccer 08 (KOR) for the Wii
  19.     FIFA Soccer 08 for Nintendo DS
  20.     FIFA Soccer 09 for Nintendo DS
  21.     FIFA Soccer 10 for Nintendo DS
  22.     FIFA Street 3 for Nintendo DS
  23.     Full Spectrum Warrior: Ten Hammers for PlayStation 2
  24.     Global Operations for PC
  25.     GREEN DAY: ROCK BAND for the Wii
  26.     James Bond: Nightfire for PC
  27.     Madden NFL 08 for Nintendo DS
  28.     Madden NFL 09 for Nintendo DS
  29.     Master of Orion III for PC
  30.     Medal of Honor: Allied Assault for PC and Mac (including Breakthrough and Spearhead expansions)
  31.     MySims Party for Wii
  32.     MySims Racing for Nintendo DS
  33.     MySims SkyHeroes for the Wii and DS
  34.     NASCAR Sim Racing for PC
  35.     NASCAR Thunder 2003 for PC
  36.     NASCAR Thunder 2004 for PC
  37.     Need for Speed: Hot Pursuit 2 for PC
  38.     Need for Speed: ProStreet for Nintendo DS
  39.     Need for Speed: Undercover for Nintendo DS
  40.     Neverwinter Nights 2 for PC and Mac
  41.     Neverwinter Nights for PC, Mac and Linux (including Hordes of the Underdark and Shadows of Undrentide expansions)
  42.     SimCity Creator for Wii
  43.     Skate It for Nintendo DS
  44.     Sneezies for the Wii
  45.     Spore Creatures for Nintendo DS
  46.     Spore Hero Arena for Nintendo DS
  47.     Star Wars: Battlefront for PC and PlayStation 2
  48.     Star Wars: Battlefront II for PC and PlayStation 2
  49.     THE BEATLES: ROCK BAND for the Wii
  50.     Tiger Woods PGA Tour 08 for Nintendo DS

Source: CVG

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  1. 0
    axiomatic says:

    Yeah I'm really tired of the "official server" route most games have taken. Yes I realize it is an attempt to curtail cheating but its not working. Theres still the same amount of cheating going on. So please, bring back player run servers. That way this bloodbath of server shutdowns never happens again.

  2. 0
    Papa Midnight says:

    The inherent problem here-in is that many titles like the ones listed in this article rely on a master server list to find said multiplayer servers. The issue with all of these titles is not that they didn't allow individual persons the ability to operate their own Multiplayer Servers – they do, in fact, allow exactly that. For the servers to be browsed however, they relied on a master server list. This was operated, by and large, by GameSpy. With GameSpy shutting down, however, there will no longer be anyone operating a Master Server list.

    I don't disagree about the LAN options though. If you recall, this was one of the biggest criticisms levied at Blizzard at the time of the release of StarCraft 2; and remains a criticism to date, especially after multiple Battle.net related disconnects and severe lag issues during prominent tournaments – including one notorious incident during the Global StarCraft League finals in April of 2012 (video here as the linked one on that article is private: https://www.youtube.com/watch?v=7S1bRYKEY-U).

  3. 0
    ZippyDSMlee says:

    They still have to let the consumer handle the server stuff, and lan only option is worthless these days as there is no money in it for the dev. I wonder if a de centralized ala torrent server system is even possible due to latency issues.If they could do that then there would be no single person implementing a server therefore the bandwidth for passing on the information to the de centralized server would be alot smaller for the dev.


    Still I think putting the bandwidth through a smart server that can throttle each game server/service on the publishers end would be more pragmatic. But it dose not necessarily deal with "end of life" care of older games. You'd still need a centralized server of some kind piping live/psn users to the publicly run servers.


    Then again I am thinking highly polished and automated, you could just let people run public/private servers via IP addresses after say 5 years the game falls off the throttle list, but there again more work for unwilling publishers.

  4. 0
    Papa Midnight says:

    BulletStorm on Xbox 360 is not managed by GameSpy. It is managed, instead, by Microsoft's "Live" (i.e.: Xbox Live on Xbox, while the PC version is managed by Games for Windows Live) services. On PS3, however, it is managed by GameSpy.

  5. 0
    Wymorence says:

    Woooooooow… I'd figured they'd already abandoned multiplayer support for BF42 when they gave it to people for free last month. But to find out now they still had it up, just to take it down now?

    Quite nice of EA to give people free games from their older catalog, and then neuter said games so they're only half the game they once were shortly after… Yes I know you can play against bots in BF42, but they're not exactly challenging typically.

    Also find it quite interesting they're shutting down Bulletstorm's multiplayer for the PS3, but not the 360…?

  6. 0
    Monte says:

    And EA wonders why gamers rage against always online DRM. Really, it costs money to keep servers running and there's always the chance that one day the servers are gonna go down and a game will be rendered unplayable. EA might only care about the first 6 months of sales, but gamers want to be able to keep playing their games for years and years.

  7. 0
    ZippyDSMlee says:

    Or they could create a sever system that runs the older stuff based what the newer stuff is not using. That way any and all bandwidth is used but prioritized for the new games fist.

    Or they could have their servers run cheat protection systems and allow consumers to run their own servers which I think would be the best idea, as things age the older protection systems unused by newer games is passed along to those running the servers.

    It would be Live/PSN>protection server>game server.  Can't log onto it without Live/PSN so cheaters can be banned or something like that.

    But sadly at the end of the day they do not care, its all about the first 6 months screw anything beyond that..

  8. 0
    KaylaKaze says:

    This is why we need a completely open-source, completely free, completely cross-platform solution capable of being decentralized if necessary for multiplayer games so we never have these sorts of issues.

    Not that I play multiplayer games anyway.

    I think the most shocking thing about this list is learning that Full Spectrum Warrior: Ten Hammers still has multiplayer support.

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