Microsoft: No Compensation or Freebies for Xbox One Early Adopters

Microsoft doesn't plan on providing any compensation to those who have already bought an Xbox One, according to Eurogamer, though one has to ask the question – why would they? After yesterday's announcement that it would start offering the Xbox One without a Kinect for $399, GameSpot decided to ask Microsoft if it planned to offer any freebies to early adopters of the system.

Naturally the answer is an emphatic "no."

"As with many first generation products, the offerings can be expected to change and evolve over time," a Microsoft spokesperson told Eurogamer.

"Kinect remains an integral part of our vision. Xbox One is better with Kinect, making games, TV, and entertainment come alive with premium experiences."

Yesterday GameSpot asked Microsoft a similar question.

Microsoft chief marketing and strategy officer Yusuf Mehdi said the company is instead looking to deliver extra value.

"Part of what we're trying to do is really deliver value for those early purchasers," said Mehdi, "and that's part of what we're doing with some of the Games with Gold value offer that we've brought. One of the things that we did is we're bring an extra [free] game to Xbox 360. So we're always trying to reward our best fans with more services."

But it's tough to call the unbundling of Kinect a "price cut," because those who buy that particular SKU will likely purchase the device at a later date – Microsoft confirmed that the Kinect would be available at retail by itself this fall.

The reward for customers who bought Xbox One already is that they don't have to consider buying any hardware later on down the road…

Source: GameSpot

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  1. 0
    Wymorence says:

    Really, I blame Microsoft for pushing the Kinect so hard in the first place.



    I'm all for having the Kinect bundled in with some of the consoles in retail, but it really shouldn't be rammed down everyone's throats just for the sake of "innovation" (and I use that term loosely since most of the games haven't been extremely innovative thus far). It's not like devs can't make kick ass games for the Kinect now that it's been separated for new console sales. If it's a great game, people will still buy it, even if they have to get a Kinect to play it properly. It's fairly similar with PC games. We've got a lot of awesome games out for the PC, but not all work beautifully with a keyboard/mouse combo. And those few that don't, people tend to not mind (much, typically) going out and investing in a controller.

  2. 0
    Longjocks says:

    I think that's a valid point from the developer's point of view. Games in development now which take advantage of Kinect may suffer. But at the same time I'm trying to imagine what they can do with it to make games better. The first Kinect wasn't as precise, but we've had years with it on the market and zero innovation in that time. Nothing about the XBone and its Kinect have done anything to move your gaming experience forward.

    Taking away the Kinect and reducing the price makes an XBone actually appealing to me, once they release enough exclusive games. Kinect was something I'd never use and I can't use most of the other so-called entertainment services where I am. For every person like me there's at least a potential extra console sale when they strip it down to what matters – the games.

  3. 0
    RedMage says:

    The current games that you can't play without Kinect are WiiSports – I mean Kinect Sports Rivals, Just Dance 2014, Wii Fit – I mean Xbox Fitness, Zumba Fitness World Party, Fantasia: Music Evolved, and likely the upcoming Dance Central. That's seven games, which I wouldn't call a substantial investment, especially considering most of the devs making that investment are in-house studios like Rare.

    Even for games that just have Kinect as option, it's a completely pointless gimmick. In Dead Rising 3 you shake the controller like an idiot to get zombies off of you. 

    Really, I blame Microsoft for pushing the Kinect so hard in the first place. They tried so desperately and so ham-fistedly to force it down everybody's throats as part of this "all in one media solution" that they wound up getting caught between a rock and a hard place: Knowing they would have to ditch the Kinect since it didn't catch on in the way Microsoft wanted it to, but knowing they were going to piss off early adopters in the process. MS has no one to blame but themselves. 

    Also, I can't decide if Yusuf Mehdi is under pressure from Microsoft investors or if he's just spectacularly incompetent. What with Microsoft cleaning house I'm amazed he still has a job.

  4. 0
    Narcosleepy says:

    I'm super disappointed about the decision to remove Kinect from XBox One.  Ultimately, I think this will be a bad move, hurting developers that have already made an investment in Kinect, with the promise that every console sold would have it.  Six months in and now we are left with an XBox console that is only negligibly better than last gen.  PS4 has been negligibly better than last gen since it's release.

    Anyone expecting handouts for being an early adopter… I guess they just don't get what it means to be an early adopter.  They need to stop complaining.  I have two release day XBox Ones, and I am getting more or less what I expect from it, although I do expect the experience to improve significantly as we approach the end of the first year.

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