Latest Version of Army's Combat Simulator 'Keeps it Real'

May 20, 2014 - GamePolitics Staff

The new version of the U.S. Army's official training simulator is getting a little more realistic about weight and how it affects soldiers in the field. The Army's official simulation software, Virtual Battlespace 3, developed by Bohemia Interactive (makers of ARMA and DayZ), adds avatar customization. If a soldier using the simulation is overweight, his or her avatar will look overweight. But more than mere aesthetics, that weight will affect fatigue levels on the virtual field of battle.

While Virtual Battlespace 3 isn’t the first gaming system to reflect a player’s fitness on-screen (various Wii U and EA exercise games included features to measure Body Mass Index), it uses the information to show the real-world effect of being out of shape.

The simulator features a fatigue bar on screen that shows an individual’s endurance, which determines their her ability to move quickly on the virtual battlefield or perform various tasks.

Another new realistic aspect of the simulator is that soldiers that do not have proper certification on certain weapons cannot load them up and use them. Qualification scores are also an input for how effective soldiers are with the weapons they carry.

While it's unknown what the Army does with performance analysis using its customized simulation software, one has to assume that the data collected is used to get U.S. soldiers in better shape and prepared for the very real and dangerous task of serving in combat zones around the world. Ars Technica has more details on Virtual Battlespace 3, is you are interested...

Source: Ars Technica


 
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