Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared Towards 'Core Gamers'

May 30, 2014 - GamePolitics Staff

Take-Two CEO Strauss Zelnick says that, while the Oculus Rift virtual reality headset is great for core gamers who want to immerse themselves in a gaming experience, it may not be so good for social interactions with friends and family from the living room couch.

"I think for a core gamer, it could be a wonderful experience; someone who really likes to be immersed," Zelnick told Bloomberg. "But a lot of people who play video games, for example my kids, they play with their friends sitting next to them, so that technology is not going to appeal to them. So I think it's very much a core technology."

When the Bloomberg interviewer suggested that Oculus Rift may be "anti-social," and Zelnick agreed.

"It is an anti-social technology, but we will support it to the extent it's brought to market and it works for our games," Zelnick said. "It is apparently great. Our people who have tried it, love it. I have not actually [tried Oculus Rift]. Everyone says it's great."

Zelnick was also asked when the next Grand Theft Auto game would arrive. He didn't have much to say on that topic:

"We haven't begun to talk about Grand Theft Auto 6," he said.

You can check out the full interview here.

Source: GameSpot


Comments

Re: Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared ...

It seems like every few months some CEO calls me anti-social...

Re: Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared ...

"I think for a core gamer, it could be a wonderful experience; someone who really likes to be immersed," Zelnick told Bloomberg. "But a lot of people who play video games, for example my kids, they play with their friends sitting next to them, so that technology is not going to appeal to them."

Obvious statement is obvious. Of course it's not going to appeal to people who enjoy a good social game on a console sitting next to each other and having a laugh. It's not made for that. It's made for immersive games that generally you play on your own.

Re: Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared ...

The idea of new gaming tech being more "core gamer" focused and less "social" focused sounds like change I can seriously get behind.

Re: Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared ...

I say silly things all the time but this sounds crazy.....er...... =0_o=


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Re: Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared ...

I'm sure many Rift games will be played online.  As for the couch?  Take a page from Nintendo's playbook and try some asynchronous gameplay.

 

Andrew Eisen

Re: Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared ...

This, plus the Rift has many many uses beyond gaming.

Re: Take-Two CEO Sees Oculus Rift as 'Anti-Social,' Geared ...

I know you talked about it on the last podcast, but I haven't quite grasped the concept of a 'core' gamer' yet.

btw, congrats on the upcoming 100th episode.

 -W

Consumer responsibility is just as important as Corporate responsibility. So, be responsible consumers.

 
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