Take-Two CEO Sees Oculus Rift as ‘Anti-Social,’ Geared Towards ‘Core Gamers’

Take-Two CEO Strauss Zelnick says that, while the Oculus Rift virtual reality headset is great for core gamers who want to immerse themselves in a gaming experience, it may not be so good for social interactions with friends and family from the living room couch.

"I think for a core gamer, it could be a wonderful experience; someone who really likes to be immersed," Zelnick told Bloomberg. "But a lot of people who play video games, for example my kids, they play with their friends sitting next to them, so that technology is not going to appeal to them. So I think it's very much a core technology."

When the Bloomberg interviewer suggested that Oculus Rift may be "anti-social," and Zelnick agreed.

"It is an anti-social technology, but we will support it to the extent it's brought to market and it works for our games," Zelnick said. "It is apparently great. Our people who have tried it, love it. I have not actually [tried Oculus Rift]. Everyone says it's great."

Zelnick was also asked when the next Grand Theft Auto game would arrive. He didn't have much to say on that topic:

"We haven't begun to talk about Grand Theft Auto 6," he said.

You can check out the full interview here.

Source: GameSpot

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