Microsoft: Disconnecting the Kinect Won’t Free Up System Resources

Earlier this week Microsoft said that the newest update provided a boost to developers using the Xbox One to develop their latest games. They claim that boost comes from resources that are used by Kinect. With the new Kinect-free Xbox One bundle coming out this month, everyone assumed that Microsoft meant that disconnecting the Kinect from the Xbox One magically made more resources available to the system. Eurogamer offered an extensive report yesterday.

But today Microsoft found itself clarifying what it said about "disconnecting the Kinect" to get more power from systems.

"For consumers, simply unplugging Kinect will not impact the performance of Xbox One," Microsoft told Eurogamer. "The June SDK released to developers gives them access to additional GPU resources previously reserved for Kinect and system functions.

“Accessing the additional GPU resources is done by the developer, and how developers choose to access the extra GPU performance for their games is up to them."

"For titles that ship in the future, if a developer has taken advantage of this SDK change they may access this additional GPU resource. We have started working with a number of developers on how they can best take advantage of these changes, and we'll have more to share in the future."

Source: MCV

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  1. 0
    Neo_DrKefka says:

    Ah, damage control to make light of something people hate. Let me guess Windows 8 is still the best ever if it wasn’t for those pesky kids and people who want their Start button back!

  2. 0
    lomdr says:

    I still can't believe that somehow Microsoft paid more money for less power.  Each Xbox One is 15 dollars more expensive for MS to produce yet Resolutiongate is still a thing for Xbox One titles.  I will say though that a focus on 30FPS for more fidelity is pretty insulting for a longtime gamer

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