‘Morrowind’ Saved Bethesda

In an interesting interview with Gamestar, Todd Howard of Bethesda Game Studios admitted that if Elder Scrolls III: Morrowind had not been the commercial success that it was on both the Xbox and the PC, then Bethesda might have gone out of business.

After talking about the epic success of its popular RPG Skyrim and the role open-world games have in the industry, Howard was asked which of his games he liked the most. Acting like all of these games were his children, Howard didn't want to name a favorite, but ended up singling out Morrowind (thank goodness he didn't say Battlespire). Why? Because Morrowind helped the studio survive very difficult period in its history.

"The company went through some very hard times," Howard said, responding to a question about his most favorite game. "We were very very close to going out of business in the late nineties."

When asked if the previous game, Daggerfall did well, Howard said:

"Daggerfall did fine, then we spread ourselves thin. We started doing a lot of games, and they just weren't good enough. And they weren't the kind of games we should've been making at the time."

"We did Battlespire, I did Redguard—a game I love, but it didn't do well for the company—and we have been working on the Tenth Planet, and there were other projects no one had heard about. So there was this period… Daggerfall was '96, maybe to 2000, we went through some very rough times. And that was when Bethesda became part of Zenimax, and that gave us kind of a new lease on life, really. And we went into Morrowind."

We're glad Morrowind did so well and Bethesda is still around. Had it not done well, we probably would not have ever seen Fallout 3, Oblivion or Skyrim.

You can check out the interview here.

Source: Kotaku

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  1. 0
    Neo_DrKefka says:

    I tend to switch back and forth myself. My problem is I am one of those people who cannot handle playing 1st Person Shooters at all depending on the FOV. Half Life 2 is a game I’ll never get to enjoy because that games FOV is set to where it makes me sick. Best way to explain its like for us using Binoculars and running around with it pressed to your face. It’s rare for an RPG even today to succeed if it’s a 1st person shooter only. Only a handful like Borderlands could actually pull it off.

  2. 0
    Neo_DrKefka says:

    Whether Todd Howard likes it or not back in the 90s and early 00s most Western RPGs went ignored by the general public because there was no third person option. The simple fact they added a broken yet useful third person option saved this studio. Time and time again Todd gets stumped on the sheer number of people who prefer the third person option and he always interviews talking about this.

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