Nintendo Direct E3 Report

June 10, 2014 - GamePolitics Staff

Nintendo's Digital E3 Event opened with Nintendo of America president Reggie Fils-Aime facing off against Nintendo president Satoru Iwata in a fight to promote Super Smash Bros. on the Wii U. The fight then transitioned into a fight in Super Smash Bros. using Miis of both Nintendo executives, but the tide of battle changes when Satoru uses a Mario action figure that brings Mario into the match for a two-on-one fight against Reggie.

The point of the video is to introduce two features for the new Super Smash Bros. game: You can create a Mii version of yourself to fight in the game and you can use Nintendo's new Amiibo scanning system to bring action figures to life within the game. Later on in a post show it was revealed that these Amiibo figures that are scanned into Super Smash Bros. for Wii U can be trained and leveled up, so they are capable of retaining data every time you use them.

Amiibo will be supported by several games later this year including Super Smash Bros., Mario Kart 8, Mario Party 10, and Captain Toad Treasure Tracker. Skylanders and Disney Infinity will also be supported by the new system, though we do not know if older figures will be compatible (be capable of storing and updating data on the chip for each action figure).

As for the Miis in Super Smash Bros., Nintendo says that player can choose between three types (in terms of fighting style): the empty handed fighting style of "Brawler," "Swordfighter," and "Gunner." Players can choose 4 special moves from 12 different move options per class for a total of 36 different moves. Nintendo also noted that the 3DS version of the game is almost complete and will be ready for launch in October.

In general, Nintendo said that its new Amiibo system can be implemented by developers who want to take advantage of it. Amiibo will launch alongside Super Smash Bros. during the Holiday season. Action figures shown during the presentation included Samus, The Villager from Animal Crossing, Mario, Princess Peach, Yoshi, Wii Fit trainer, Kirby, and Donkey Kong. We assume this will be the first round of figures released later this year. An Amiibo peripheral will also be released for 3DS sometime in early 2015, Nintendo noted.

During its 40 minute presentation, Nintendo showed off Yoshi's Wooly World (coming in 2015), a new exploration game called Captain Toad Treasure Tracker, the new open-world Zelda game for Wii U (also coming in 2015), Pokémon Omega Ruby and Alpha Sapphire games for 3DS, Bayonetta 2 (bundled with  Bayonetta 1), the Legend of Zelda Dynasty Warriors cross-over Hyrule Warriors (coming Sept. 26), the Wii U title Kirby and the Rainbow Curse (2015), Monolithsoft's Xenoblades Chronicles X, and the Mario level-building game Mario Maker (also coming in 2015).

The new IP Splatoon was shown at length. This eight-player 4-v-4 online action shooter revolves around characters that can change from human to squid form on the fly. In squid form players can quickly traverse levels, while in human form players can spray ink everywhere. Ink serves as a boon to the person spraying it and an obstacle to players on the other team because traveling through another team's ink slows that character down. The Wii U Gamepad can be used as a map and clicking on a teammate's icon on the map will let players quickly travel to their location. At its heart Splatoon is a family friendly shooter with some unique gameplay features. No doubt Nintendo will be talking about this game all week.

The show ended with a video announcing that Lady Palutena, a goddess from Nintendo's Kid Icarus series, would be a playable character in Super Smash Bros.

Nintendo spent a lot of time talking about Splatoon, Super Smash Bros. and its new Amiibo system. Like every other press conference this week, Nintendo avoided talking about the business of making and selling games and instead focused on why playing Nintendo games is "fun."

Nintendo said before the close of the event that it would be making more announcements at E3 all this week. The only odd thing we noticed was that there was a real lack of third-party developer support or talk. There were a few games mentioned, but most of the games shown or talked about at length were first-party titles...


 
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