Former AC Developer: Ubisoft Could Add Female Character Options to ‘AC: Unity’ in One or Two Days

Jonathan Cooper, a former Assassin's Creed designer says that Ubisoft's claims about the complexity of adding playable female character options in Assassin's Creed: Unity is bullshit. Cooper, who now works at Naughty Dog, says that such a task would be simple to implement. In fact, he says it would be one or two days' worth of work.

"In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations," Cooper said on Twitter.

"Man, if I had a dollar for every time someone at Ubisoft tried to bullsh** me on animation tech," he added.

Cooper went on to say that the female main character of the PlayStation Vita game Assassin's Creed III: Liberation, Aveline de Grandpre, "shares more of Connor Kenway's animations than Edward Kenway does." Connor Kenway was the protagonist in Assassin's Creed III, while Edward Kenway played the lead role in Assassin's Creed IV: Black Flag.

Cooper added that when he worked at Ubisoft the company created a prototype for an unspecified Assassin's Creed game where if you entered your name as "Aleissia," you could play as a female character.

You can read what Ubisoft said about adding female characters into the game here. In a nutshell, they said it would take a lot of work…

Source: GameSpot

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  1. 0
    E. Zachary Knight says:

    I don't disagree that it could be a lot more work than they can muster at the moment. However, that is really a problem of their own making. They excluded a female character from the beginning. Why? Who really knows. It could be malice or it could be an honest oversight. However, had it been a decision made from the beginning we wouldn't be having this discussion.

    E. Zachary Knight
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  2. 0
    ChrowX says:

    Being a former dev makes it somewhat harder for me to instantly trust his opinion on the matter, especially with the example of Aveline. While sharing some animations may have cut down the workload, considering everything else they had to do (costumes, animations for her different guises, voice acting, script writing, etc, etc, etc) I can't imagine it was just a matter of copy-pasting Connor's high society lady, and Louisiana Slave animations, rescale his dresses, and call it a day.

    The other argument I'm seeing a lot is the fact that the new male protagonists for Unity are all customizable, meaning Ubisoft would need to remake, and reskin every possible customization item, or start from scratch, for their female character.

    Considering that these games are usually released around the same time every year and AC: Unity is probably in the final stages of QC and Polishing right now, I don't think they have the time to put together a whole new character, program and write her into the script, and create all the assets they'd need…

    Now if they make the same excuse for the next game, then people can tear into them all they want.

  3. 0
    GrimCW says:

    I dunno.. they also said they could port a game from console to PC within a few months with only a team of 12 and have it perfectly working on the platform… didn't work so well with GRFS though… took awhile to fix that mess…

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