Torment: Tides of Numenera, inXile's spiritual sequel to the classic AD&D game from Black Isle Studios and Interplay, has been delayed until the fourth quarter of 2015. The game, which raised nearly $4.2 million via a highly successful Kickstarter campaign, was scheduled for release in the first half of 2015.
So why the extra long delay for the release of this game? According to project lead Saunders, the prior target date was not a realistic goal for the team. Saunders explained in detail on the game's official blog:
"During the last week of our Kickstarter, we had adjusted our target launch date to the first half of 2015," noted Saunders. "And last December, in Update 27, I mentioned that timeline was still feasible, but that Torment’s schedule remained in flux until all became clear with Wasteland 2. Wasteland 2’s success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment. We’ve had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything… except for our release date."
"Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we’re better able to predict the shape of our schedule," continued Saunders. "And, as you may have guessed, the first half of 2015 isn’t realistic anymore and we’re looking at the fourth quarter of 2015."
For further details on what's currently being worked on in Torment: Tides of Numera and more details on the game's delay, check out the game's official site.