‘Bastion’ Senior Programmer Joining Oculus

Bastion senior programmer Chris Jurney announced via Twitter that he is leaving Supergiant Games at the end of the month to work for virtual reality headset maker Oculus. Jurney worked on the hit RPG Bastion and on the company's most recent release – Transistor.

Details on what Jurney will be doing at Oculus were not disclosed at the time of this writing.

Jurney joins an ever-growing list of game industry heavyweights who have joined Oculus including Naughty Dog co-founder and former THQ president Jason Rubin; former Valve key man Jason Holtman; Neil Konzen, former engineer at Valve; Brian Hook, former engineer at RAD (Telemetry) and the original author of 3Dfx Glide; Adrian Wong, former lead systems engineer at Google[x] (Glass); Ian Field, former engineer at ARM and co-inventor of Cortex-M; Raul Corella, former head of supply chain at JawBone, Monster, and Leap Motion; Laura Fryer, former GM of Epic Seattle and WB Seattle; Paul Pedriana, former lead engineer at EA; David Moore, former engineer at RAD (Granny); Kenneth Scott, former art director at 343 Studios (Halo 4); Seneca Menard, former technical artist at id Software; Paul Pepera, former environment artist at Valve and 343 Studios; Brian Sharp, former engineer at Bungie; Aaron Nicholls, former engineer at Valve, 343 Studios, and Microsoft; Matt Alderman, former engineer at Valve and ArenaNet; Cass Everitt, former GPU architect and engineer at Nvidia; Ross O'Dwyer, former at head of development support at Havok; Douglas Lanman, former research scientist at Nvidia Research and MIT Media Lab; and DOOM and Quake creator and id Software co-founder John Carmack.

Source: Joystiq

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