Phil Spencer, head of Xbox at Microsoft says that separating the Kinect from Xbox One at retail will not drive game developers away from utilizing the device. Speaking to GII, Spencer said that Microsoft expects that the stand-alone Kinect will sell well and the success of the device and the software that uses it is heavily reliant on having a strong Xbox One install base.
"A Kinect game relies on the successful Xbox One installed base," Spencer told GamesIndustry. "I need to, as the head of Xbox, make sure that we've got a platform and a product offering that millions of consumers will love, and I stay focused on that."
"We see millions and millions of people using Kinect today. We've had over a billion voice commands used," Spencer added. "Consumers love the device; they love the experience. They'll buy it. They'll either buy it at launch when they buy their console, or they'll be able to buy it after the $399 console; they'll pick it up and add it on later. And we'll continue to make sure that experience is great."
The stand-alone retail version of Kinect is expected to hit retail sometime this fall, while the Xbox One SKU without it is available now for $399. An SKU containing the Kinect is also still available for around $100 more...