Microsoft: Consumers Will Buy Stand-Alone Kinect

June 23, 2014 - GamePolitics Staff

Phil Spencer, head of Xbox at Microsoft says that separating the Kinect from Xbox One at retail will not drive game developers away from utilizing the device. Speaking to GII, Spencer said that Microsoft expects that the stand-alone Kinect will sell well and the success of the device and the software that uses it is heavily reliant on having a strong Xbox One install base.

"A Kinect game relies on the successful Xbox One installed base," Spencer told GamesIndustry. "I need to, as the head of Xbox, make sure that we've got a platform and a product offering that millions of consumers will love, and I stay focused on that."

"We see millions and millions of people using Kinect today. We've had over a billion voice commands used," Spencer added. "Consumers love the device; they love the experience. They'll buy it. They'll either buy it at launch when they buy their console, or they'll be able to buy it after the $399 console; they'll pick it up and add it on later. And we'll continue to make sure that experience is great."

The stand-alone retail version of Kinect is expected to hit retail sometime this fall, while the Xbox One SKU without it is available now for $399. An SKU containing the Kinect is also still available for around $100 more...

Source: GII


Comments

Re: Microsoft: Consumers Will Buy Stand-Alone Kinect

If the Kinect actually worked for gaming constantly as opposed to being something akin to the gimmicky devices of yore (*cough* Sega Activator *cough*), I think people who bought the XBone would have bought the dang thing when it was the only route still. Those who are jumping at the Kinect-less XBone are doing so for one reason really: it doesn't force a Kinect on them. You could argue that it's also because the system is cheaper, but I really doubt those who wanted one could somehow not save up that extra $100 after reaching $400 for the 'base' model sans Kinect.

And sure, there could be some who buy it down the line. But that's also heavily dependant on how the dang thing ends up working (and also if there are even any high profile games which utilize it).

But right now, it's nowhere near where it would need to be to be something great. There are a lot of people who use their consoles in a room where there's no chance in hell they can get to the minimum distance from the sensor needed to get it working properly for example. It's a shorter distance than the 360's Kinect was yes, but ~5ft. is still a distance I don't have in my bedroom where I have my consoles. Factor in the problem that the Kinect doesn't like it when you sit down, and you suddenly get a lot more problems arising in controlling the games.

Honestly I see the Kinect some distance beyond the Virtual Boy was, but they still haven't caught up with the 3DS in terms of a device which does what it says it does.

Re: Microsoft: Consumers Will Buy Stand-Alone Kinect

As a general-purpose input device, the Kinect has intriguing possibilities. Hackers developed PC drivers for the things early on. Microsoft tried to block them, then relented, issuing statements that they intended all along to let homebrewers experiment.

On the other hand, Google released sourcecode for the Glass from the get-go. Certainly wise and far-sighted of them. Only a complete fool would trust those things with the vanilla software, IMO.

Here's hoping these gadgets will lead to Ghost in the Shell technology in my lifetime. I was born in the wrong body. :(

http://fc09.deviantart.net/fs71/i/2012/141/a/4/pony_in_the_shell_by_wylfden-d50m8e7.png

Re: Microsoft: Consumers Will Buy Stand-Alone Kinect

On a large scale I find this highly unlikely.  If that many were interested in the xbone then there wouldn't have been the need to unbundle the two - or even have an E3 showing nearly devoid of Kinect titles.

 

Frankly speaking consumers have spoken with their wallets and they simply are done with motion games and the kinect alltogether.

 
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