Poll: Should Microsoft Bother Selling Xbox One’s Kinect Separately?

Earlier this month, Microsoft gave consumers the option to buy the Xbox One without the Kinect for $399, a C-note of savings.  Since then, GameStop reported a significant uptick in Xbox One sales.

This fall, Microsoft is expected to sell the Xbox One's Kinect separately.  That way, gamers who indulged in the cheaper sku won't miss out on the plethora modest number* of Kinect games available.  Awesome games like… Uh…


Well, the Kinect enables voice commands and Minority Report-style hand-waving that allows you to perform all the actions you can already do more quickly, easily and accurately with controller buttons.

Crap.  I'm not selling the Kinect very well, am I?

Oh well.  What do you think readers?  Should Microsoft even bother selling the Kinect separately?  Vote in the poll and let us know your thoughts in the comments below.  The results will be revealed on the next episode of Super Podcast Action Committee where I make my much anticipated return!

And if that wasn't awesome enough, I'll teach you the correct way to pronounce the last name of Kotaku's Jason Schreier!

*Actually, "modest number" may have been a bit too generous.  "Pitifully small handful" might be more accurate.

"vote label" © Tribalium / Shutterstock. All rights reserved, used with permission.

-Reporting from San Diego, GamePolitics Contributing Editor Andrew Eisen

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  1. 0
    Wymorence says:

    That's easily the biggest problem with the Kinect. If you're not standing at rigid attention before it, it doesn't give a rat's behind what you want it to do. Factor in also the fact that you still need to be at least ~5' away from the dang thing and you've got difficulties all around.

  2. 0
    Neo_DrKefka says:

    A lot of Kinect stuff doesn’t work whether your ADA or not. Motion are cool but only to a point of being useful. I imagine the VR tech would be more useful to someone who is wheelchair bound.

  3. 0
    Wraith108 says:

    I voted to let it die, but I am biased as being disabled a lot of Kinect stuff doesn’t work of you are in a wheelchair, whereas PS Move and Wii-motes do.

  4. 0
    sqlrob says:

    Not only did they not dedicate themselves to making Kinect games, they should that they don't have any confidence in the peripheral.

    Come on, a game that goes from Kinect only on the 360, where it's optional, to Kinect optional on the One where it was mandatory? What sort of message does that send?


  5. 0
    Monte says:

    Games. That's always been the kinect's problem, the lack of games. Putting the kinect together with the Xbox One actually wasn't such a bad idea; afterall game developers don't want to develop for a peripheral that only a select number of gamers have. If every Xbox One owner has it then developers are more willing to develop for it. Problem however is that MS itself did not dedicate itself to making kinect games. They made a few, but they could never figure out for themselves how to make great games for the thing… if the Xbox One's launch line up had many great looking kinect games, gamers might have been WAY more forgiving.

    Contrast with the wii. Right from the very beginning, many of the best Wii games came from Nintendo itself. They not only created a new form of controller, but they figured out for themselves what kind of games would work well for the controller. MS created the kinect, but instead of leading the development of games for it, they mostly just left it to others to figure out how to best use it and no one did; only a small handful of games were made by MS… If you can't figure out how to make good games for a peripheral then its a bad idea to expect others to do it; you basically have to be the one to be willing to make that first investment and lead the charge… and if you can't figure it out, then that means something's wrong with your controller

    Really, all the kinect needed was the addition of some one-handed controllers like the wii's navi controller. Kinect's chief problem is that the human body has very limitted movement when you force it to stay in one spot. Relying on human body movement for all your controls actually gives you LESS to work with; something as simple as "character movement" becomes difficult if not impossible to accomplish. Add a controller to handle certain movement like player navigation, and you can do so much more; For instance, one handed controller for player movement, while using both arms and legs for combat. Because Nintendo was on the forefront of making games for the wii, they knew early on that there was a lot the wii-mote couldn't do on its own, which is why the made the nunchuk to go with it

  6. 0
    Infophile says:

    Yes. Even if there's no good reason to get a Kinect now, it's quite possible that the number of games it's actually useful for (or necessary for) will increase over time, until it actually makes sense as a purpose. Or it may never make sense. But either way, having the option is good for consumers, and probably critical for MS – if they don't sell the Kinect on its own, they're going to lose a lot of good will from third parties who developed games for it.

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