'Orcs Must Die! Unchained' Designer: Toxic Players Are Good for Games

June 30, 2014 - GamePolitics Staff

Orcs Must Die! developer Robot Entertainment thinks that toxic players are an important part of a game's chance at having longevity. In an interview with Polygon, Orcs Must Die! Unchained designer Jerome K. Jones says that toxic players are an asset that should be leveraged by game developers.

"There's probably something good about the toxic players showing up and sticking with your game," Jones told Polygon. "The good thing is probably that it's a good game. It's holding their interest, it's keeping them around. It's making them passionate enough to give a damn."

"They're not going to go away," he continues. "And honestly, I don't think you want them to. You need those people there. They're driving the game. They're giving it longevity. They're giving it passion. And when they find something about your game that they love, they defend it to the death. Those are the same people that can go to bat for you."

As for players who are concerned with encountering such creatures in a game, Jones advises them to play more defensively or act as a support character in the game, rather than challenging "aggression with aggression."

"I don't think those are bad people," he said. "You just gotta do your best to deal with them in whatever manner seems to work the best."

Orcs Must Die! Unchained is currently in a closed beta.

You can check out more about Jones has to say about the game here.

Source: GII


Comments

Re: 'Orcs Must Die! Unchained' Designer: Toxic Players Are ...

All well and good until word of said toxicity gets around and you stop seeing new players.

 
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