Developer Facepunch Studios has agitated the Rust community simply by announcing that it is working on several other game ideas. It all started when it announced a prototype for a new game called "Riftlight," an arcade space shooter with action-RPG elements. Fans of Rust, the popular action survival game that was released on Steam Early Access, are angry because Rust is still in development and unfinished. Fans see it as Facepunch taking focus away from that game to work on this new game.
But in a post responding to a rising chorus of complaints from the Rust community, Facepunch leader Garry Newman says that fans are overreacting.
"Are we crazy?" responded Newman. "Are we doing it wrong? Should every person in the company be working on the same thing? Should HBO make one TV show at a time? Should Warner Brothers make one movie at a time?"
"Our strategy at the moment is to hire talented people to make the games they want to play. We're not asking you to fund this. We're not starting a Kickstarter and begging you for money - we're funding it."
"We are spending money Rust and Garry's Mod make to do this. Arguing that we should be re-investing that money back into only those games is like telling Apple they can't spend the money they made from iPhone and Macs to fund the development of the iPad."
Newman also points out that money made from Garry's Mod went into Rust two years before it was released as an Early Access game.
"We funded Rust for one-two years before it eventually became what it is," answered Newman. "You bought early access to it. When you buy a pizza you aren't funding Domino's, you're just buying a pizza."
"It's true that the sales of Rust have been insane and we have stepped up development to suit, and you only have to compare the experimental version to the live version to see that."
Newman went on to say that Rust will still be updated "very regularly", and that the people who are working on Rust will continue to work on the game. "They're not working on prototypes. That should be very obvious by the dev-blogs we post every Friday."
"I am guessing that a lot of game developers bigger and smaller than us have multiple prototypes in the works, but they aren't showing them to you. The only thing that makes our situation remarkable is that we're willing to talk about our process and show our experiments."