FTC Sues Amazon Over In-App Purchases

July 10, 2014

Amazon said in June that it would fight the Federal Trade Commission if it tried to make it settle complaints from parents who claim they did not authorize purchases for their children on various apps in its store. Apple settled a lawsuit in January to the tune of $32.5 million, but Amazon wrote a letter to the FTC last month telling them that they would not settle because they have been making changes to how children have access to purchasing power within its store and the apps that appear in it.

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Sony Video Claims '100 Million' PS3, PS4, and PS Vita Consoles Sold To-Date

July 10, 2014

If you put all the sales for your most recent consoles together it looks pretty impressive. That's what Sony did revealed via a new promotional video that it has sold 100 million PS3, PS4, and PS Vita systems to-date, collectively. Of course the lion's share of that number belongs to the PS3, which has sold 80 million units since its release many moons ago to November 2013.

In the past Sony said that - since its release in November of last year more than 7 million PS4 systems have been sold as of April 6.

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Report: Millennials Want Leaner Government That Provides Important Services

July 10, 2014

A new report from Libertarian publication Reason, "Millennials: The Politically Unclaimed Generation" (PDF) finds that a majority of young people it surveyed believe that government is "inefficient, abuses its power, and supports cronyism."

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HBO Lists Air Dates for 'Love Child'

July 10, 2014

HBO sent out another reminder to the media that its documentary film about game addiction in South Korea will premiere on Monday, July 28 at 9:00 PM. The film, "Love Child," tells the story of two South Korean parents who were so addicted to the Korean MMO Prius that they neglected their three month old child to the point that he died. They were later charged by police.

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CISPA Successor Passes Senate Intelligence Committee Hurdles

July 10, 2014

The Cybersecurity Information Sharing Act of 2014 passed the Senate Intelligence Committee in a 12 to 3 vote yesterday, clearing the way for the successor to CISPA to be put to a vote in the full Senate at some point this year.

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16 Million Copies of 'Minecraft' for PC and Mac Sold To-Date

July 10, 2014

Sales of the PC and Mac versions of Minecraft have surpassed 16 million copies, according to developer Mojang's official site for the game. The impressive number is up from up from the 15 million copies the company revealed in April and the 14 million copies it announced in February.

Minecraft Pocket Edition sales surpassed 21 million units in April, while 12 million copies of Minecraft Xbox 360 Edition had been sold as of February, according to Mojang's internal sales figures.

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Report: Apple Tattled on Google to FTC About In-App Purchase Policies

July 10, 2014

In January of this year Apple was the first company to settle with the Federal Trade Commission over Apple’s handling of in-app purchases. The company agreed to make it harder for children to purchase in-game content and apps without the express consent of parents or guardians, and Apple agreed to pay out $32.5 million to parents affected by its lax policy - and if the payouts were less than that amount the balance of the settlement would go to the FTC. Read more

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EA Mobile Says Dungeon Keeper May Have 'Innovated Too Much'

July 9, 2014

About two weeks ago, Electronic Arts boss Andrew Wilson talked about what a shame it was that EA made a mobile version of Dungeon Keeper that most fans of the franchise hated with a passion that burned hotter than the fire of a thousand suns.

Yesterday, in an interview with GamesIndustry International, EA Mobile big cheese Frank Gibeau suggests that EA might have innovated too much with Dungeon Keeper Mobile.

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'Game Journalism Simulator' is a Real Thing, Apparently

July 9, 2014

We've seen "rock simulators" and goat simulators, so I suppose it isn't that much of a stretch for a games journalist to want to make a "games journalist simulator." That's exactly what games journalist Jason Evangelho tells web site Siliconera; he has teamed up with Game Informer writer Daniel Tack to create "Game Journalism Simulator."

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GameStop: We'd Be 'Foolish' To Tell Developers How to Make Games

July 9, 2014

GameStop CEO Paul Raines says that yesterday's news that the company wants to get more involved in the development process in order to bring exclusive content to the retailer may have been slightly misunderstood. The Raines interview with Time that comes on the heels of comments from a financial analyst with R.W. Baird who reported that GameStop management was discussing the possibility of ramping up the company's participation in game development during a recent investor meeting.

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Microsoft Denies Report it is Killing Off Xbox One's Ability to Double as a 'Dev Kit'

July 9, 2014

Microsoft has denied a report coming from Digital Spy claiming that the company planned on canning the Xbox One's ability to double as a development kit for developers who want to create games for Xbox One. The report is based on comments made by the Xbox Advanced Technology Group's Martin Fuller, who said the company has no plans to implement the previously announced feature.

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Gamblit Gaming Inks Deals With Shanda Games Europe, Flexball, and Gamiker

July 9, 2014

Real-money in gaming technology company Gamblit Gaming has announced partnerships with Shanda Games International Europe, Gamiker and Flexball. All three companies will eventually utilize Gamblit Gaming’s mobile platform technology to let companies to add real money gaming mechanics to any mobile or PC game.

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Microsoft Offers Select Xbox 360 Customers $75 to Buy an Xbox One

July 9, 2014

A select number of current Xbox 360 users have received an offer from Microsoft via Xbox Live offering them a $75 credit if they purchase an Xbox One from any retailer. How Microsoft is choosing which customers receive this special offer is unknown as of this writing. The promo appears on users' Xbox 360 dashboards and says that it's only for Microsoft's "very best customers."

The offer is for selected Xbox 360 owners in the United States, Canada, and the UK.

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Sony Changed E3 Script Due to Microsoft's PR Missteps

July 9, 2014

Sony Computer Entertainment president Andrew House said during a presentation at the Develop conference today that the company changed its 2013 E3 script at the last minute because of fan reaction to various missteps by Microsoft on a number of issues - particularly its stance on used games. House emphasized that it never changed its policies in response to Microsoft but it did tweak its E3 press conference presentation to highlight the PS4's strengths.

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Report: 85 Percent of 'Top-Grossing' Mobile Apps Are Games

July 9, 2014

According to a study highlighted in The Guardian, 85 percent of the top 50 grossing apps on Apple and Android stores across the world are games. The data comes from Midia Research, and shows that 84.9 percent of the 700 apps covered by the study were games, with the next nearest category being social networking and only accounting for around 4.1 percent.

"The app economy is, for now at least, a games economy," the report concludes.

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MechaTama31to be done, and some people really need jobs.07/11/2014 - 5:41pm
MechaTama31Info, I think you don't really understand just how crappy a lot of the jobs are that provide the "basics" that you assume will just continue to be produced under such a system. There's very little pride or prestige to be had from such jobs, but they need07/11/2014 - 5:40pm
Andrew EisenMaskedPixelante - That's probably because it's now available on the Wii U eShop for $8.07/11/2014 - 5:18pm
InfophileThat's not how human psychology works. It's all about "Keeping up with the Joneses." When everyone around you has a new fancy smartphone and is talking about that cool HBO series, do you want to be the one left out?07/11/2014 - 4:05pm
Matthew WilsonThe issue is most people would settle for the basics and not work. That is why we would need very heavy automation to make a system like that work. Almost all labor intensive tasks would have to be done by robot.07/11/2014 - 2:32pm
InfophileOf course, that's a gross oversimplification. The idea, have a basic safety net that pays for what's needed to live. If people can find a job and are willing to work, they get more money which can be spent on comfort and perks.07/11/2014 - 11:33am
InfophileIt's quite possible to get an economy to work with a basic minimum standard of living. You just need perks for the people who do work. Everyone gets food and a home. Everyone who works also gets an iPhone.07/11/2014 - 11:32am
MaskedPixelanteIn the continuing adventures of "Stuff I figured would be overpriced on eBay but isn't", 15 bucks for a copy of Mario and Luigi: Superstar Saga.07/11/2014 - 10:04am
SleakerI didn't gather the same conclusion.. Seems like they are focusing on devices & services still, just not calling it 'devices and services'07/11/2014 - 8:57am
PHX CorpMicrosoft CEO readies big shakeup, drops devices and services focus http://www.theverge.com/2014/7/10/5887143/satya-nadella-microsoft-ceo-employee-email07/11/2014 - 8:45am
MechaTama31declared that everybody should have them. Somebody still has to produce them.07/11/2014 - 7:44am
MechaTama31I do mean the developers/governmet. And money is not the only thing of value. I am including the food, housing, etc that everybody is supposed to get for free under this system. In the real world, those things don't exist merely because an authority has07/11/2014 - 7:43am
InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
 

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